What are we learning today?
1. PPT: Looking vs. Seeing
2. Objectives to Accomplish Today:
Antiqued Photo
- Download the frame & add the photo to it
- Add a glass overlay on top of the portrait
- Create a wallpaper
- Add the portrait to the wallpaper
- Apply a drop shadow to the frame
- Make a vignette to emulate a spotlight on the picture
- Save as a PNG & PSD, turn in PNG
Cropping
- Open one of your photos in Photoshop
- Choose the crop tool & set it to a 3:1 aspect ratio, position & commit
- Save as a PNG, upload the PNG to Schoology
Film Strip Collage
- Choose 6 photos for the film strip, one for the background photo
- Crop each of the strip photo so they are are all the same aspect ratio
- Crop the background photo to 8 x 10
- Build the photo strip in Bridge
- Add the strip to the background photo
- Create the film
- Make the film wave
- Save as a PNG & PSD
- Upload the PNG to Schoology
3. Cleanup
4. Review/What’s Next
Period 4
What are we learning today?
1. PPT: Feedback
2. Feedback & Timeframe
3. Objectives to Accomplish Today:
Breakout
- Choose a theme for your game
- Decide on wall, ball, bat & barrier
- Create vector graphics for each of the objects
- Use a consistent color scheme
- Wall sprites should be precisely 32 x 32 pixels
- Export each sprite as PNG
- Use the directions to program Part 1
- Make a Splash Screen for both the game & your logo
- Use the directions to program Part 2
- Double check all features of the game
Pacman
- Choose a theme for your game
- Decide on wall, hero, food & enemy
- Create vector graphics for each of the objects
- Use a consistent color scheme
- Wall sprites should be precisely 64 x 64 pixels
- Export each sprite as PNG
- Use the directions to program Part 1
- Make a Splash Screen for both the game & your logo
- Use the directions to program Part 2
- Double check all features of the game
- Upload the GM81 file to Schoology
4. Cleanup
5. Review/What’s Next