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Wednesday, November 15th

11/14/2017

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Period 2
What are we learning today?
1.  Demo: Padding
2.  Objectives to accomplish today:
   Notepad
     - Choose a theme for your Notepad
     - Draw 4 thumbnails
           - Fold paper in half twice, fill each as if it were a pad
           - Include font and image
     - Make a rough
           - Follow directions to build the layout, then print
           - Draw font and type as they should appear in their location
           - Get the rough approved
     - Make a comprehensive
           - Open the rough file, delete the text & inner box
           - Type the text & position close to the guides w/o passing
           - Open the vector, select all of it and group it (ctrl G)
           - Paste it into the rough file, rescale & position it
     - Make a 4-Up
     - Do a test print to 419 C1 printer if watermarking
     - Choose paper to print on
           - 25 sheets any color
           - One sheet of scrap paper
     - Cut paper apart
     - Cut backing for the notepad
     - Pad paper & backing
     - Tuck thumbnails, rough, comp, mounted & rubric into pad
     - Turn in notepad to bin
3.  Cleanup
4.  Time Sheets
5.  Review/what’s next

Handouts: Mounting a Print, Padding Notepads


Period 3

What are we learning today?
1.  Demo: Prepping Sprites for GameMaker
2.  Demo: Cropping in Photoshop
3.  Logo Due Today!
4.  Objectives to accomplish today:
   Logo
     - Decide on a theme for you as a game designer
     - Choose a name and image to represent you
     - Sketch four thumbnails of your idea as an effective logo
     - Choose the best thumbnail, make a rough
           - Large (8 x 8?)
           - Colored with colored pencils
           - Get approved
     - Scan the rough
     - Make a new file in Ai, place the scan
     - Lock layer 1, create a new layer
     - Vector the logo one shape at a time, completing each shape
     - Test each shape by filling it
     - Turn in the Ai file to Schoology
   Breakout   
     - Choose a theme for your game
     - Decide on a wall, ball, bat & barrier
     - Vector a sprite for each
     - Create a splash screen
     - Export the spalsh screen as a PNG
     - Make a logo splash screen
     - Export the splash screen as a PNG
     - Program part 1 of Breakout
     - Program part 2 of Breakout
     - Test play the game and debug it
     - Upload the final game to Schoology
5.  Cleanup
6.  Review/what’s next

Handouts: Prepping a Vector


Period 4

What are we learning today?
1.  PPT: Rasters vs. Vectors Part 1
2.  Shapes vs. Pen
3.  Shapes... Ill Dog!
4.  Objectives to accomplish today:
   Logo
     - Decide on a theme for you as a photographer
     - Choose a name and image to represent you
     - Sketch four thumbnails of your idea as an effective logo
           - Comprise a shape or at least be tight
           - Image & type
           - Scalable
     - Choose the best thumbnail, make a rough
           - Large (8 x 8?)
           - Colored with colored pencils
           - Get approved
     - Scan the rough
     - Make a new file in Ai, place the scan
     - Lock layer 1, create a new layer
     - Vector the logo one shape at a time, completing each shape
     - Test each shape by filling it
     - Turn in the Ai file to Schoology
   Practice Vector
     - Draw the white silhouette of the head
     - Color it and send it to the back
     - Draw the blue oval with cutout
     - Color the shape
     - Draw the final white outer oval & color it
     - Upload the final image to Schoology
   Perspective
     - Take at least 10 portraits using different perspectives
     - Upload the pictures to the computer
     - Make a proof sheet
5.  Cleanup
6.  Review/what’s next

Handouts: Rasters vs. Vectors Packet


Period 5

What are we learning today?
1.  PPT: Rasters vs. Vectors Part 1
2.  Shapes vs. Pen
3.  Shapes... Ill Dog!
4.  Objectives to accomplish today:
   Logo
     - Decide on a theme for you as a photographer
     - Choose a name and image to represent you
     - Sketch four thumbnails of your idea as an effective logo
           - Comprise a shape or at least be tight
           - Image & type
           - Scalable
     - Choose the best thumbnail, make a rough
           - Large (8 x 8?)
           - Colored with colored pencils
           - Get approved
     - Scan the rough
     - Make a new file in Ai, place the scan
     - Lock layer 1, create a new layer
     - Vector the logo one shape at a time, completing each shape
     - Test each shape by filling it
     - Turn in the Ai file to Schoology
   Practice Vector
     - Draw the white silhouette of the head
     - Color it and send it to the back
     - Draw the blue oval with cutout
     - Color the shape
     - Draw the final white outer oval & color it
     - Upload the final image to Schoology
   Perspective
     - Take at least 10 portraits using different perspectives
     - Upload the pictures to the computer
     - Make a proof sheet
5.  Cleanup
6.  Review/what’s next

Handouts: None
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