What are we learning today?
1. Demo: Building a Rough (second video)
2. Discuss Measuring
3. Demo: Doing the Math for the Grid
4. Tomorrow: WB Photos & Building the Calendar... Be Here!
5. Objectives to Accomplish Today:
Folded Card
- Create an InDesign file and setup guides
- Add logo & text to the card
- Make the card front in Photoshop from two of the Christmas photos
- Save the card design as a PNG file
- Place the design into the InDesign document
- Save the document as an InDesign file and then export it as a PDF
- Upload the PDF to Schoology
Calendar
- Change the month & dates to fit each month
- Crop, resize & place photos for the month pages
- Add any other touches to month pages
- Place in the cover design (possibly using the lens flare) on page 1
- Place the collage on page 14
- Export the calendar
- Make a proof sheet & print it
- Adjust colors, errors as seen on proof
- Export the calendar as a Print PDF
- Upload PDF to Schoology
- Turn in physical copy of thumbnails, rough, & proof to bin
5. Cleanup
6. Review/What’s Next
Handouts: None
Period 3
What are we learning today?
1. Dye Sublimation... How?
2. Transfer Screen Prints
3. Objectives to Accomplish Today:
Fabric Screen Print
- Choose an idea for the screen print
- Vector the image
- Scale the graphic to size (max 8”x 10.5”)
- Change one color to black, other to white
- Email me the file so I can create a positive
- Degrease screen & coat the screen
- Expose screen
- Washout screen
- Patch pinholes
- Cut paper to print on
- Blockout screen
- Print the first color
- Print the print accordingly
- Re-block the screen
- Print the second color
- Print the print accordingly
- Reclaim the screen
- Place thumb, rough, comp & print in bin
Logo
- Choose a name or image for your artist
- Brainstorm & draw 4 thumbnails using that name or image
- Choose your favorite thumbnail
- Develop that design into a large, clean, colored rough
- Scan the rough
- Place the scan into an Ai file, lock layer, create second layer
- Vector your logo with shapes & pen tool
- Add color to the logo
- Save as an Ai file and upload the image w/thumb, rough to Schoology
4. Cleanup
5. Review/What’s Next
Handouts: None
Period 5
What are we learning today?
1. History of Gaming Gen 2
2. Atari Pacman
3. Objectives to Accomplish Today:
Pacman
- Choose a theme for your game
- Decide on wall, hero, food & enemy
- Create vector graphics for each of the objects
- Use a consistent color scheme
- Wall sprites should be precisely 64 x 64 pixels
- Export each sprite as PNG
- Use the directions to program Part 1
- Make a Splash Screen for both the game & your logo
- Use the directions to program Part 2
- Double check all features of the game
- Upload the GM81 file to Schoology
4. Cleanup
5. Review/What’s Next