What are we learning today?
1. PPT: Shooting Modes
2. Demo: Spot Color Corrections
3. Objectives to Accomplish Today:
Burn
- Open an image in which a spot is too light
- Use the Burn Tool to darken the area
- Save & upload the before & after version to Schoology
Dodge
- Open an image in which a spot is too dark
- Use the Dodge Tool to lighten the area
- Save & upload the before & after version to Schoology
Global Levels
- Open an image in which the entire image is a bit dark or light
- Use a levels adjustment to fix the light or darkness
- Save & upload the before & after version to Schoology
Global Hue & Saturation
- Open an image in which the entire image is a bit dull
- Use a Hue & Saturation layer to boost the color
- Save & upload the before & after version to Schoology
Calendar
- Change the month & dates to fit each month
- Crop, resize & place photos for the month pages
- Add any other touches to month pages
- Place in the cover design (possibly using the lens flare) on page 1
- Place the collage on page 14
- Export the calendar
- Make a proof sheet & print it
- Adjust colors, errors as seen on proof
- Export the calendar as a Print PDF
- Upload PDF to Schoology
- Turn in physical copy of thumbnails, rough, & proof to bin
4. Cleanup
5. Review/What’s Next
Handouts: Burn & Dodge
Period 3
What are we learning today?
1. Pre-Shrinking w/Little Buddy
2. Objectives to Accomplish Today:
Fabric Screen Print
- Choose an idea for the screen print
- Vector the image
- Scale the graphic to size (max 8”x 10.5”)
- Change one color to black, other to white
- Email me the file so I can create a positive
- Degrease screen & coat the screen
- Expose screen
- Washout screen
- Patch pinholes
- Cut paper to print on
- Blockout screen
- Print the first color
- Print the print accordingly
- Re-block the screen
- Print the second color
- Print the print accordingly
- Reclaim the screen
- Place thumb, rough, comp & print in bin
3D Project
- Determine which process interests you the most
- Decide on product that you would like to create with that process
- Create the artwork for the product
- Use the equipemnt to produce the artwork on the prodcut
- Upload the artwork to Schoology
- Turn the completed product in for grading
3. Cleanup
4. Review/What’s Next
Handouts: None
Period 5
What are we learning today?
1. History of Gaming Gen 4
2. Play Value Video
3. Objectives to Accomplish Today:
Pacman
- Choose a theme for your game
- Decide on wall, hero, food & enemy
- Create vector graphics for each of the objects
- Use a consistent color scheme
- Wall sprites should be precisely 64 x 64 pixels
- Export each sprite as PNG
- Use the directions to program Part 1
- Make a Splash Screen for both the game & your logo
- Use the directions to program Part 2
- Double check all features of the game
- Upload the GM81 file to Schoology
4. Cleanup
5. Review/What’s Next
Handouts: None