What are we learning today?
1. PPT: File Formats & Aspect Ratio
2. Review Parts 1 & 2
3. Demo: Making a Wallpaper
4. Demo: Antiqued Photo Part 3
5. Objectives to Accomplish Today:
Liquify
- Open a portrait
- Use the liquify filter to change proportions for the BETTER
- Upload the before and after to schoology
Antiqued Photo
- Download the frame & add the photo to it
- Add a glass overlay on top of the portrait
- Create a wallpaper
- Add the portrait to the wallpaper
- Apply a drop shadow to the frame
- Make a vignette to emulate a spotlight on the picture
- Save as a PNG & PSD, turn in PNG
6. Cleanup
7. Review/What’s Next
Handouts: Antique Part 3
Period 3
What are we learning today?
1. Screen Print Due Monday
2. Review Dye Sublimation & Fabric Screen
3. Objectives to Accomplish Today:
Fabric Screen Print
- Choose an idea for the screen print
- Vector the image
- Scale the graphic to size (max 8”x 10.5”)
- Change one color to black, other to white
- Email me the file so I can create a positive
- Degrease screen & coat the screen
- Expose screen
- Washout screen
- Patch pinholes
- Cut paper to print on
- Blockout screen
- Print the first color
- Print the print accordingly
- Re-block the screen
- Print the second color
- Print the print accordingly
- Reclaim the screen
- Place thumb, rough, comp & print in bin
Logo
- Choose a name or image for your artist
- Brainstorm & draw 4 thumbnails using that name or image
- Choose your favorite thumbnail
- Develop that design into a large, clean, colored rough
- Scan the rough
- Place the scan into an Ai file, lock layer, create second layer
- Vector your logo with shapes & pen tool
- Add color to the logo
- Save as an Ai file and upload the image w/thumb, rough to Schoology
4. Cleanup
5. Review/What’s Next
Handouts: None
Period 5
What are we learning today?
1. Kahoot!
2. Next Game: Pacman
3. Discuss Sprites
4. Objectives to Accomplish Today:
Breakout
- Choose a theme for your game
- Decide on wall, ball, bat & barrier
- Create vector graphics for each of the objects
- Use a consistent color scheme
- Wall sprites should be precisely 32 x 32 pixels
- Export each sprite as PNG
- Use the directions to program Part 1
- Make a Splash Screen for both the game & your logo
- Use the directions to program Part 2
- Double check all features of the game
- Upload the image to Schoology
5. Cleanup
6. Review/What’s Next
Handouts: None