What are we learning today?
1. Discuss Textures & the Sub Background
2. Objectives to Accomplish Today:
Sublimation
- Layout a document to the size of your product but with a .25” bleed
- Create graphics & Design
- Test print the design on the 419 printer
- Reflect the design & save it to Creative Cloud
- Log into the desktop & print to Sawgrass at low speed
- Watch the video for your product and record time, temp & other details
- Setup up the print on the product with heat tape
- Press the Design
- Save as an Ai file and upload to Schoology
- Place thumbnails, rough, comp & product into din
Advertisement
- Choose a product to promote
- Decide on a marketing approach-Why this Product?
- Draw 4 thumbnails
- Make a rough of the best one
- Vector the logo
- Take pictures of the product/vector the product
- Put everything together in a document with bleed
- Save as an Ai file and upload to Schoology
- Place thumbnails, rough, comp & product into bin
3. Review/What’s Next
Handouts: None
Digital Photography
What are we learning today?
1. Demo: Adding Depth & Texture to the Calendar
2. Demo: Cropping Photos to Fit the Calendar
3. Objectives to Accomplish Today:
Lens Flare Background
- Follow the steps on the handout to make a flare brush
- Make a new document 11” x 17” & 300 ppi
- Use the brush to make the design
- Upload the document as a PSD to Schoology
Calendar
- Change the month & dates to fit each month
- Crop, resize & place photos for the month pages
- Add any other touches to month pages
- Place in the cover design (possibly using the lens flare) on page 1
- Place the collage on page 14
- Export the calendar
- Make a proof sheet & print it
- Adjust colors, errors as seen on proof
- Export the calendar as a Print PDF
- Upload PDF to Schoology
- Turn in physical copy of thumbnails, rough, & proof to bin
4. Review/What’s Next
Handouts: Cropping to Fit the Calendar
Video Game Design
What are we learning today?
1. Slides: History of Gaming Gen 6
2. History of the OG Xbox
3. Objectives to Accomplish Today:
Pacman
- Choose a theme for Pacman
- Decide on sprites for wall, hero, enemy & food
- Program part 1 of Pacman
- Make a Splash Screen for the logo
- Make a Game Splash Screen
- Program part 2 of Breakout
- Test play the game for any bugs
- Upload the game to Schoology
4. Review/What’s Next
Handouts: None
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