What are we learning today?
1. Demo: Folding with the Scores
2. Demo: Gluing The Jacket
3. Objectives to Accomplish Today:
Vinyl Jacket
- Choose a band/artist and album
- Brainstorm ideas for graphics & photos
- Draw thumbnails for the cover & back
- Layout the framework in Illustrator
- Print the layout & draw rough into it
- Vector image(s)
- Take your photo of the product
- Simple background & strong lighting
- Try different angles & take extra shots
- Compose your type in Illustrator
- Add graphic(s) & photo to Illustrator file
- Print & Trim the file
- Score and glue the jacket together
- Export the file as a Print PDF & upload it to Schoology
4. Review/What’s Next
Handouts: None
Period 3
What are we learning today?
1. Review Coating & Cutting Paper
2. Demo: Exposing a Screen & Washing Out
3. Objectives to Accomplish Today:
Screen Printing
- Choose a theme for your screen print
- Draw four thumbnails based on that idea
- Develop the best thumbnail into a rough and color it
- Vector the rough
- Paste the vector into the comprehensive docunment & rescale and recolor it
- Email comp as an attachment to Tatej
- Obtain, label & Degrease a Screen
- Coat the screen
- Cut rubilith for the other two colors
- Expose the screen
- Wash out the screen with a cone spray of water
- Patch Pinholes
- Block out the screen
- Cut paper to print on
- Cut out the comprehensive, center it on cut paper, tape in place
- Print the first color
- Reblock the screen
- Print the second color
- Print the third color
- Reclaim the screen
- Mat the best print
- Paperclip thumb, rough, comp, 2 prints, matted & rubric
4. Review/What’s Next
Handouts: Exposing and Washing Out a Screen
Period 4
What are we learning today?
1. PPT: History of Video Games (Part 1)
2. Discuss Making Ghosts Smarter
3. Objectives to Accomplish Today:
Pacman
- Choose a theme for Pacman
- Decide on sprites for wall, hero, enemy & food
- Program part 1 of Pacman
- Make a Splash Screen for the logo
- Make a Game Splash Screen
- Program part 2 of Breakout
- Test play the game for any bugs
- Upload the game to Schoology
4. Cleanup
5. Review/What’s Next
Handouts: History of Video Games, Making Ghosts Smarter
Period 5
What are we learning today?
1. Review Exposure
2. PPT: Exposure Compensation
3. Demo: Antiquing Part 2
4. Demo: Making a Wallpaper in Ai
5. Demo: Antiquing Part 3
6. Objectives to Accomplish Today:
Burn
- Open an image in which a spot is too light
- Use the Burn Tool to darken the area
- Save & upload the before & after version to Schoology
Dodge
- Open an image in which a spot is too dark
- Use the Dodge Tool to lighten the area
- Save & upload the before & after version to Schoology
Global Levels
- Open an image in which the entire image is a bit dark or light
- Use a levels adjustment to fix the light or darkness
- Save & upload the before & after version to Schoology
Global Hue & Saturation
- Open an image in which the entire image is a bit dull
- Use a Hue & Saturation layer to boost the color
- Save & upload the before & after version to Schoology
Antiqued Photo
- Download the frame & add the photo to it
- Add a glass overlay on top of the portrait
- Create a wallpaper
- Add the portrait to the wallpaper
- Apply a drop shadow to the frame
- Make a vignette to emulate a spotlight on the picture
- Save as a PNG & PSD, turn in PNG
7. Cleanup
8. Review/What’s Next
Handouts: Exposure Compensation, Antique Part 2, Antique Part 3