What are we learning today?
1. Review Requirements
2. Figuring Out the Grid Size (Second Video, latter half)
3. Demo: Building the Skeleton in InDesign (Third & Fourth Videos)
4. Objectives to Accomplish Today:
Calendar
- Change the month & dates to fit each month
- Crop, resize & place photos for the month pages
- Add any other touches to month pages
- Place in the cover design (possibly using the lens flare) on page 1
- Place the collage on page 14
- Export the calendar
- Make a proof sheet & print it
- Adjust colors, errors as seen on proof
- Export the calendar as a Print PDF
- Upload PDF to Schoology
- Turn in physical copy of thumbnails, rough, & proof to bin
Collage
- Open all photos from calendar in Ps
- Open the collage doc that we started as a class
- Add all photos to the collage doc
- Erase with an opacity to blur edges & transitions
- Upload the document as a PSD to Schoology
Lens Flare Background
- Follow the steps on the handout to make a flare brush
- Make a new document 11” x 17” & 300 ppi
- Use the brush to make the design
- Upload the document as a PSD to Schoology
5. Cleanup
6. Review/What’s Next
Period 4
What are we learning today?
1. PPT: History of Gaming Gen 3
2. 3 Play Value Videos
3. Objectives to Accomplish Today:
Pacman
- Choose a theme for your game
- Decide on wall, hero, food & enemy
- Create vector graphics for each of the objects
- Use a consistent color scheme
- Wall sprites should be precisely 64 x 64 pixels
- Export each sprite as PNG
- Use the directions to program Part 1
- Make a Splash Screen for both the game & your logo
- Use the directions to program Part 2
- Double check all features of the game
- Upload the GM81 file to Schoology
Practice Animation
- Use Illustrator & guides to setup a series of 7 Pacmen incrementally changing
- Export the stripe as a PNG
- Use GameMaker to stitch the sprites together into an animation
- Create a moving object with the animated sprite
- Save the GameMaker file & upload it to Schoology
3. Cleanup
4. Review/What’s Next