What are we learning today?
1. Adobe Apps & Purposes
2. Remaining Projects
3. Demo: Exporting the Logo
4. Demo: Building the Card Layout
5. Objectives to Accomplish Today:
Global Levels
- Open an image in which the entire image is a bit dark or light
- Use a levels adjustment to fix the light or darkness
- Save & upload the before & after version to Schoology
Global Hue & Saturation
- Open an image in which the entire image is a bit dull
- Use a Hue & Saturation layer to boost the color
- Save & upload the before & after version to Schoology
Burn
- Open an image in which a spot is too light
- Use the Burn Tool to darken the area
- Save & upload the before & after version to Schoology
Dodge
- Open an image in which a spot is too dark
- Use the Dodge Tool to lighten the area
- Save & upload the before & after version to Schoology
Folded Card
- Research card designs
- Draw four thumbnails for the inside of the card
- Layout the card in InDesign
- Take photos for the alphabet
- Crop and resize the photos accordingly
- Add type to the inside of the card
- Create artwork for the cover in Photoshop
- Place the Photoshop file into InDesign doc
- Export the card as a PDF
- Upload the PDF to Schoology
6. Cleanup
7. Review/What’s Next
Period 4
What are we learning today?
1.Demo: Animating Pacman
2. Review Pacman Requirements
3. Objectives to Accomplish Today:
Pacman
- Choose a theme for your game
- Decide on wall, hero, food & enemy
- Create vector graphics for each of the objects
- Use a consistent color scheme
- Wall sprites should be precisely 64 x 64 pixels
- Export each sprite as PNG
- Use the directions to program Part 1
- Make a Splash Screen for both the game & your logo
- Use the directions to program Part 2
- Double check all features of the game
- Upload the GM81 file to Schoology
4. Cleanup
5. Review/What’s Next