What are we learning today?
1. Demo: Antiquing a Photo Part 1
2. Demo: Antiquing a Photo Part 2
3. Demo: Making a Wall Paper
4. Demo: Antiquing a Photo Part 3
5. Objectives to Accomplish Today:
Sharpening
- Open a portrait
- Use the Unsharp Mask technique to sharpen eye an maybe hair (not skin!)
- Upload the before and after to Schoolog
Red Eye
- Open a photo in which the subject has red eye
- Use the red eye tool to remove the color
- Upload the before and after to Schoology
Vignette
- Open a portrait
- Follow the steps to add a vignette around the photo
- Upload the before and after to Schoology
Liquify
- Open a portrait
- Use the liquify filter to change proportions for the BETTER
- Upload the before and after to Schoology
Antiqued Photo
- Download the frame & add the photo to it
- Add a glass overlay on top of the portrait
- Create a wallpaper
- Add the portrait to the wallpaper
- Apply a drop shadow to the frame
- Make a vignette to emulate a spotlight on the picture
- Save as a PNG & PSD, turn in PNG
6. Cleanup
7. Review/What’s Next
Period 4
What are we learning today?
1. Review Ratings, Licensing,
2. Objectives to Accomplish Today:
Breakout
- Choose a theme for your game
- Decide on wall, ball, bat & barrier
- Create vector graphics for each of the objects
- Use a consistent color scheme
- Wall sprites should be precisely 32 x 32 pixels
- Export each sprite as PNG
- Use the directions to program Part 1
- Make a Splash Screen for both the game & your logo
- Use the directions to program Part 2
- Double check all features of the game
3. Cleanup
4. Review/What’s Next