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Thursday, April 29th

4/29/2021

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Period 3
What are we learning today?
1. PPT: Exposure Compensation
2. Adjustments to the Inside of the Card & Printing
3. Discuss Exporting as a PDF
4. Demo: Straightening a Crooked Picture
5. Demo: Blur Overlay
6. Objectives to Accomplish Today:
    Folded Card
     - Research card designs
     - Draw four thumbnails for the inside of the card
     - Layout the card in InDesign
     - Take photos for the alphabet
     - Crop and resize the photos accordingly
     - Add type to the inside of the card
     - Create artwork for the cover in Photoshop
     - Place the Photoshop file into InDesign doc
     - Export the card as a PDF
     - Upload the PDF to Schoology
    Blur Overlay
     - Open a photo and apply the blur overlay to it
     - Turn in before & after on Schoology
    Straightening a Crooked Photo
     - Open a photo that is crooked, use ruler tool to start straightening it
     - Turn in before & after on Schoolog
7. Cleanup
8. Review/What’s Next


Period 4
What are we learning today?
1. Kahoot!
2. Animated Sprite Details
3. Objectives to Accomplish Today:
   Pacman
     - Choose a theme for your game
     - Decide on wall, hero, food & enemy
     - Create vector graphics for each of the objects
         -  Use a consistent color scheme
         -  Wall sprites should be precisely 64 x 64 pixels
     - Export each sprite as PNG
     - Use the directions to program Part 1
     - Make a Splash Screen for both the game & your logo
     - Use the directions to program Part 2
     - Double check all features of the game
     - Upload the GM81 file to Schoology
   Practice Animation
     - Use Illustrator & guides to setup a series of 7 Pacmen incrementally changing
     - Export the stripe as a PNG
     - Use GameMaker to stitch the sprites together into an animation
     - Create a moving object with the animated sprite
     - Save the GameMaker file & upload it to Schoology
4. Cleanup
5. Review/What’s Next
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Wednesday, April 28th

4/28/2021

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Period 3
What are we learning today?
1. Review InDesign
2. Making the Card Front (First Video)
3. Objectives to Accomplish Today:
    Global Levels
     - Open an image in which the entire image is a bit dark or light
     - Use a levels adjustment to fix the light or darkness
     - Save & upload the before & after version to Schoology
    Global Hue & Saturation
     - Open an image in which the entire image is a bit dull
     - Use a Hue & Saturation layer to boost the color
     - Save & upload the before & after version to Schoology
    Burn
     - Open an image in which a spot is too light
     - Use the Burn Tool to darken the area
     - Save & upload the before & after version to Schoology
    Dodge
     - Open an image in which a spot is too dark
     - Use the Dodge Tool to lighten the area
     - Save & upload the before & after version to Schoology
    Folded Card
     - Research card designs
     - Draw four thumbnails for the inside of the card
     - Layout the card in InDesign
     - Take photos for the alphabet
     - Crop and resize the photos accordingly
     - Add type to the inside of the card
     - Create artwork for the cover in Photoshop
     - Place the Photoshop file into InDesign doc
     - Export the card as a PDF
     - Upload the PDF to Schoology
4. Cleanup
5. Review/What’s Next


Period 4
What are we learning today?
1. Kahoot!
2. Review Practice Animation vs. Game Animation
3. Ways to Animate a Sprite
4. Objectives to Accomplish Today:
   Pacman
     - Choose a theme for your game
     - Decide on wall, hero, food & enemy
     - Create vector graphics for each of the objects
         -  Use a consistent color scheme
         -  Wall sprites should be precisely 64 x 64 pixels
     - Export each sprite as PNG
     - Use the directions to program Part 1
     - Make a Splash Screen for both the game & your logo
     - Use the directions to program Part 2
     - Double check all features of the game
     - Upload the GM81 file to Schoology
   Practice Animation
     - Use Illustrator & guides to setup a series of 7 Pacmen incrementally changing
     - Export the stripe as a PNG
     - Use GameMaker to stitch the sprites together into an animation
     - Create a moving object with the animated sprite
     - Save the GameMaker file & upload it to Schoology
5. Cleanup
6. Review/What’s Next
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Tuesday, April 27th

4/27/2021

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Period 3
What are we learning today?
1. Adobe Apps & Purposes
2. Remaining Projects
3. Demo: Exporting the Logo
4. Demo: Building the Card Layout
5. Objectives to Accomplish Today:
    Global Levels
     - Open an image in which the entire image is a bit dark or light
     - Use a levels adjustment to fix the light or darkness
     - Save & upload the before & after version to Schoology
    Global Hue & Saturation
     - Open an image in which the entire image is a bit dull
     - Use a Hue & Saturation layer to boost the color
     - Save & upload the before & after version to Schoology
    Burn
     - Open an image in which a spot is too light
     - Use the Burn Tool to darken the area
     - Save & upload the before & after version to Schoology
    Dodge
     - Open an image in which a spot is too dark
     - Use the Dodge Tool to lighten the area
     - Save & upload the before & after version to Schoology
    Folded Card
     - Research card designs
     - Draw four thumbnails for the inside of the card
     - Layout the card in InDesign
     - Take photos for the alphabet
     - Crop and resize the photos accordingly
     - Add type to the inside of the card
     - Create artwork for the cover in Photoshop
     - Place the Photoshop file into InDesign doc
     - Export the card as a PDF
     - Upload the PDF to Schoology
6. Cleanup
7. Review/What’s Next


Period 4
What are we learning today?
1.Demo: Animating Pacman
2. Review Pacman Requirements
3. Objectives to Accomplish Today:
   Pacman
     - Choose a theme for your game
     - Decide on wall, hero, food & enemy
     - Create vector graphics for each of the objects
         -  Use a consistent color scheme
         -  Wall sprites should be precisely 64 x 64 pixels
     - Export each sprite as PNG
     - Use the directions to program Part 1
     - Make a Splash Screen for both the game & your logo
     - Use the directions to program Part 2
     - Double check all features of the game
     - Upload the GM81 file to Schoology
4. Cleanup
5. Review/What’s Next
0 Comments

Monday, April 26th

4/26/2021

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Period 3
What are we learning today?
1. Kahoot
2. Demo: Global Hue & Saturation (first video)
3. Demo: Global Levels (second video)
4. Demo: Burn & Dodge
5. Objectives to Accomplish Today:
    Film Strip Collage
     - Choose 6 photos for the film strip, one for the background photo
     - Crop each of the strip photo so they are are all the same aspect ratio
     - Crop the background photo to 8 x 10
     - Build the photo strip in Bridge
     - Add the strip to the background photo
     - Create the film
     - Make the film wave
     - Save as a PNG & PSD
     - Upload the PNG to Schoology
    Global Levels
     - Open an image in which the entire image is a bit dark or light
     - Use a levels adjustment to fix the light or darkness
     - Save & upload the before & after version to Schoology
    Global Hue & Saturation
     - Open an image in which the entire image is a bit dull
     - Use a Hue & Saturation layer to boost the color
     - Save & upload the before & after version to Schoology
    Burn
     - Open an image in which a spot is too light
     - Use the Burn Tool to darken the area
     - Save & upload the before & after version to Schoology
    Dodge
     - Open an image in which a spot is too dark
     - Use the Dodge Tool to lighten the area
     - Save & upload the before & after version to Schoology
6. Cleanup
7. Review/What’s Next


Period 4
What are we learning today?
1. Week’s Plans
2. Kahoot
3. Pacman Requirements & Examples
4. Objectives to Accomplish Today:
   Pacman
     - Choose a theme for your game
     - Decide on wall, hero, food & enemy
     - Create vector graphics for each of the objects
         -  Use a consistent color scheme
         -  Wall sprites should be precisely 64 x 64 pixels
     - Export each sprite as PNG
     - Use the directions to program Part 1
     - Make a Splash Screen for both the game & your logo
     - Use the directions to program Part 2
     - Double check all features of the game
     - Upload the GM81 file to Schoology
5. Cleanup
6. Review/What’s Next
0 Comments

Friday, April 23rd

4/23/2021

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Period 3
What are we learning today?
1. PPT: Looking vs. Seeing
2. Objectives to Accomplish Today:
    Antiqued Photo
     - Download the frame & add the photo to it
     - Add a glass overlay on top of the portrait
     - Create a wallpaper
     - Add the portrait to the wallpaper
     - Apply a drop shadow to the frame
     - Make a vignette to emulate a spotlight on the picture
     - Save as a PNG & PSD, turn in PNG
    Cropping
     - Open one of your photos in Photoshop
     - Choose the crop tool & set it to a 3:1 aspect ratio, position & commit
     - Save as a PNG, upload the PNG to Schoology
    Film Strip Collage
     - Choose 6 photos for the film strip, one for the background photo
     - Crop each of the strip photo so they are are all the same aspect ratio
     - Crop the background photo to 8 x 10
     - Build the photo strip in Bridge
     - Add the strip to the background photo
     - Create the film
     - Make the film wave
     - Save as a PNG & PSD
     - Upload the PNG to Schoology
3. Cleanup
4. Review/What’s Next


Period 4
What are we learning today?
1. PPT: Feedback
2. Feedback & Timeframe
3. Objectives to Accomplish Today:
   Breakout
     - Choose a theme for your game
     - Decide on wall, ball, bat & barrier
     - Create vector graphics for each of the objects
         -  Use a consistent color scheme
         -  Wall sprites should be precisely 32 x 32 pixels
     - Export each sprite as PNG
     - Use the directions to program Part 1
     - Make a Splash Screen for both the game & your logo
     - Use the directions to program Part 2
     - Double check all features of the game
   Pacman
     - Choose a theme for your game
     - Decide on wall, hero, food & enemy
     - Create vector graphics for each of the objects
         -  Use a consistent color scheme
         -  Wall sprites should be precisely 64 x 64 pixels
     - Export each sprite as PNG
     - Use the directions to program Part 1
     - Make a Splash Screen for both the game & your logo
     - Use the directions to program Part 2
     - Double check all features of the game
     - Upload the GM81 file to Schoology
4. Cleanup
5. Review/What’s Next
0 Comments

Thursday, April 22nd

4/22/2021

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Period 3
What are we learning today?
1. PPT: File Formats & Aspect Ratio
2. Demo: Cropping to an Aspect Ratio
3. Introduction to the Film Strip Collage
4. Objectives to Accomplish Today:
    Antiqued Photo
     - Download the frame & add the photo to it
     - Add a glass overlay on top of the portrait
     - Create a wallpaper
     - Add the portrait to the wallpaper
     - Apply a drop shadow to the frame
     - Make a vignette to emulate a spotlight on the picture
     - Save as a PNG & PSD, turn in PNG
    Cropping
     - Open one of your photos in Photoshop
     - Choose the crop tool & set it to a 3:1 aspect ratio, position & commit
     - Save as a PNG, upload the PNG to Schoology
    Film Strip Collage
     - Choose 6 photos for the film strip, one for the background photo
     - Crop each of the strip photo so they are are all the same aspect ratio
     - Crop the background photo to 8 x 10
     - Build the photo strip in Bridge
     - Add the strip to the background photo
     - Create the film
     - Make the film wave
     - Save as a PNG & PSD
     - Upload the PNG to Schoology
5. Cleanup
6. Review/What’s Next


Period 4
What are we learning today?
1. PPT: Color Modes
2. Kahoot!
3. Objectives to Accomplish Today:
   Breakout
     - Choose a theme for your game
     - Decide on wall, ball, bat & barrier
     - Create vector graphics for each of the objects
         -  Use a consistent color scheme
         -  Wall sprites should be precisely 32 x 32 pixels
     - Export each sprite as PNG
     - Use the directions to program Part 1
     - Make a Splash Screen for both the game & your logo
     - Use the directions to program Part 2
     - Double check all features of the game
   Pacman
     - Choose a theme for your game
     - Decide on wall, hero, food & enemy
     - Create vector graphics for each of the objects
         -  Use a consistent color scheme
         -  Wall sprites should be precisely 64 x 64 pixels
     - Export each sprite as PNG
     - Use the directions to program Part 1
     - Make a Splash Screen for both the game & your logo
     - Use the directions to program Part 2
     - Double check all features of the game
     - Upload the GM81 file to Schoology
4. Cleanup
5. Review/What’s Next
0 Comments

Wednesday, April 21st

4/21/2021

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Period 3
What are we learning today?
1. PPT: Exposure Basics
2. Camera Walk Challenge
3. Demo: Adding a Vignette Over the Wallpaper
4. Objectives to Accomplish Today:
    Antiqued Photo
     - Download the frame & add the photo to it
     - Add a glass overlay on top of the portrait
     - Create a wallpaper
     - Add the portrait to the wallpaper
     - Apply a drop shadow to the frame
     - Make a vignette to emulate a spotlight on the picture
     - Save as a PNG & PSD, turn in PNG
5. Cleanup
6. Review/What’s Next


Period 4
What are we learning today?
1. PPT: Designing with Pixels
2. Objectives to Accomplish Today:
   Breakout
     - Choose a theme for your game
     - Decide on wall, ball, bat & barrier
     - Create vector graphics for each of the objects
         -  Use a consistent color scheme
         -  Wall sprites should be precisely 32 x 32 pixels
     - Export each sprite as PNG
     - Use the directions to program Part 1
     - Make a Splash Screen for both the game & your logo
     - Use the directions to program Part 2
     - Double check all features of the game
3. Cleanup
4. Review/What’s Next
0 Comments

Tuesday, April 20th

4/20/2021

0 Comments

 
Period 3
What are we learning today?
1. Demo: Antiquing a Photo Part 1
2. Demo: Antiquing a Photo Part 2
3. Demo: Making a Wall Paper
4. Demo: Antiquing a Photo Part 3
5. Objectives to Accomplish Today:
    Sharpening
     - Open a portrait
     - Use the Unsharp Mask technique to sharpen eye an maybe hair (not skin!)
     - Upload the before and after to Schoolog
  Red Eye
     - Open a photo in which the subject has red eye
     - Use the red eye tool to remove the color
     - Upload the before and after to Schoology
    Vignette
     - Open a portrait
     - Follow the steps to add a vignette around the photo
     - Upload the before and after to Schoology
    Liquify
     - Open a portrait
     - Use the liquify filter to change proportions for the BETTER
     - Upload the before and after to Schoology
    Antiqued Photo
     - Download the frame & add the photo to it
     - Add a glass overlay on top of the portrait
     - Create a wallpaper
     - Add the portrait to the wallpaper
     - Apply a drop shadow to the frame
     - Make a vignette to emulate a spotlight on the picture
     - Save as a PNG & PSD, turn in PNG
6. Cleanup
7. Review/What’s Next


Period 4
What are we learning today?
1. Review Ratings, Licensing,
2. Objectives to Accomplish Today:
   Breakout
     - Choose a theme for your game
     - Decide on wall, ball, bat & barrier
     - Create vector graphics for each of the objects
         -  Use a consistent color scheme
         -  Wall sprites should be precisely 32 x 32 pixels
     - Export each sprite as PNG
     - Use the directions to program Part 1
     - Make a Splash Screen for both the game & your logo
     - Use the directions to program Part 2
     - Double check all features of the game
3. Cleanup
4. Review/What’s Next
0 Comments

Monday, April 19th

4/19/2021

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Period 3
1. PPT: Getting to Know Your Camera
2. Demo: Making a Vignette
3. Demo: Red Eye
4. Demo: Liquify
5. Objectives to Accomplish Today:
    Clone Stamp
     - Open a portrait in which the subject has a mole, pimple, birthmark etc.
     - Use the clone stamp to cover it
     - Upload the before and after to schoology
    Smart Cast
     - Open a portrait to tan the subjects skin
     - Follow the steps to tan ONLY the skin
     - Upload the before and after to schoology
    Smart Blur
     - Open a portrait to soften or “air brush” the skin
     - Follow the steps to soft ONLY the skin
     - Upload the before and after to schoology
    Dark Circles
     - Open a portrait in which the subject has wrinkles or dark circles under their eyes
     - Use the patch tool to blend the area
     - Upload the before and after to Schoology
    Sharpening
     - Open a portrait
     - Use the Unsharp Mask technique to sharpen eye an maybe hair (not skin!)
     - Upload the before and after to Schoolog
  Red Eye
     - Open a photo in which the subject has red eye
     - Use the red eye tool to remove the color
     - Upload the before and after to Schoology
    Vignette
     - Open a portrait
     - Follow the steps to add a vignette around the photo
     - Upload the before and after to Schoology
    Liquify
     - Open a portrait
     - Use the liquify filter to change proportions for the BETTER
     - Upload the before and after to Schoology


Period 4
1. Review Copyright, Room Size, Sprites Size
2. PPT: Ratings, Immersion & Licensing
3. Breakout Due Date
4.Objectives to Accomplish Today:
   Breakout
     - Choose a theme for your game
     - Decide on wall, ball, bat & barrier
     - Create vector graphics for each of the objects
         -  Use a consistent color scheme
         -  Wall sprites should be precisely 32 x 32 pixels
     - Export each sprite as PNG
     - Use the directions to program Part 1
     - Make a Splash Screen for both the game & your logo
     - Use the directions to program Part 2
     - Double check all features of the game
5. Cleanup
6. Review/What’s Next
0 Comments

Friday, April 16th

4/16/2021

0 Comments

 
Period 3
What are we learning today?
1. Quiz
2. Review Smart Objects
3. PPT: Sharpening
4. Week’s Assignment
5.Objectives to Accomplish Today:
   Clone Stamp
     - Open a portrait in which the subject has a mole, pimple, birthmark etc.
     - Use the clone stamp to cover it
     - Upload the before and after to schoology
    Smart Cast
     - Open a portrait to tan the subjects skin
     - Follow the steps to tan ONLY the skin
     - Upload the before and after to schoology
    Smart Blur
     - Open a portrait to soften or “air brush” the skin
     - Follow the steps to soft ONLY the skin
     - Upload the before and after to schoology
    Dark Circles
     - Open a portrait in which the subject has wrinkles or dark circles under their eyes
     - Use the patch tool to blend the area
     - Upload the before and after to Schoology
    Sharpening
     - Open a portrait
     - Use the Unsharp Mask technique to sharpen eye an maybe hair (not skin!)
     - Upload the before and after to Schoolog
6. Cleanup
7. Review/What’s Next


Period 4
What are we learning today?
1. Quiz
2. Review Copyright
3. Demo: Making a Splash Screen
4. Objectives to Accomplish Today:
   Breakout
     - Choose a theme for your game
     - Decide on wall, ball, bat & barrier
     - Create vector graphics for each of the objects
         -  Use a consistent color scheme
         -  Wall sprites should be precisely 32 x 32 pixels
     - Export each sprite as PNG
     - Use the directions to program Part 1
     - Make a Splash Screen for both the game & your logo
     - Use the directions to program Part 2
     - Double check all features of the game
5. Cleanup
6. Review/What’s Next


Period 5
What are we learning today?
1. Work Day Today
2. Objectives to Accomplish Today:
   Halftone Screen
     - Find an image to use
         -  Must be a photo
         -  Higher the res the better
         -  Consider how you’ll implement a second color
     - Make a selection
     - Turn the selection into a cutout
     - Adjust the contrast and save as a new version
     - Make a proof sheet of each version including the file name
     - Save the Proof and email it to me
     - Make a screen
     - Degrease and coat the screen
     - Expose & Washout the screen
     - Test print the images on paper
     - Choose the best exposure or if unsatisfied, start over
     - Send full size image to me for positive
     - Cut rubilith for the second color
     - Expose & washout screen
     - Patch pinholes
     - Block out screen
     - Print the first color
     - Print the second color
     - Reclaim the screen
3. Cleanup
4. Review/What’s Next
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    Today's Schedule

    Period 2        8:57
    Homeroom  9:14
    Flex/AP         9:49
    Period 3      11:15
    Period 4        1:10

    Period 5        2:35

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