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Thursday, November 30

11/29/2017

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Period 2
What are we learning today?
1.  Review Practice Cutting
2.  Objectives to accomplish today:
   Screen Print
     - Choose a theme for your prints
     - Make four thumbnails based on a single theme
     - Develop the best one into a rough, color it, get approved
     - Vector your design
     - Convert the color that you want a positive for to back, others white
     - Add registration marks 1” from the top & bottom
     - Size the image appropriately
     - Email the file as an attachment to tatej
     - Obtain & label a screen with tape on edge
     - Degrease screen
     - Coat the screen
     - Cut rubilith for th second color
     - Expose screen using both positive & rubilith
     - Wash out screen
     - Dry screen & look for emulsion in print areas
     - Patch pinholes
     - Cut paper to print on
     - Block out screen
     - Cutout comprehensive, center on one of cut printing sheets
3.  Cleanup
4.  Time Sheets
5.  Review/what’s next

Handouts: None


Period 3
What are we learning today?
1.  PPT: Designing with Pixels
2.  Objectives to accomplish today:
   Breakout   
     - Choose a theme for your game
     - Decide on a wall, ball, bat & barrier
     - Vector a sprite for each
     - Create a splash screen
     - Export the splash screen as a PNG
     - Make a logo splash screen
     - Export the splash screen as a PNG
     - Program part 1 of Breakout
     - Program part 2 of Breakout
     - Test play the game and debug it
     - Upload the final game to Schoology
   Pacman
     - Choose a theme for your game
     - Decide on a wall, hero, food & enemies
     - Export each sprite as a PNG
     - Vector a sprite for each
     - Create a splash screen
     - Export the spalsh screen as a PNG
     - Make a logo splash screen
     - Export the splash screen as a PNG
     - Animate Pacman
     - Program part 1 of Pacman
     - Program part 2 of Pacman
     - Test play the game and debug it
     - Upload the final game to Schoology
4.  Cleanup
5.  Review/what’s next

Handouts: Designing with Pixels Notes


Period 4
What are we learning today?
1.  PPT: Sharpening
2.  Review Smart Blur & Cast
3.  Logo Due Tomorrow
4.  Objectives to accomplish today:
   Logo
     - Decide on a theme for you as a photographer
     - Scan the rough
     - Make a new file in Ai, place the scan
     - Lock layer 1, create a new layer
     - Vector the logo one shape at a time, completing each shape
     - Test each shape by filling it
     - Turn in the Ai file to Schoology
   Dark Circles
     - Open one of your portraits that has dark circles
     - Follow the handout to remove the flaw
     - Upload the before & after to Schoology
   Smart Blur
     - Open one of your portraits
     - Follow the handout to soften the skin
     - Upload the before & after to Schoology   
  Smart Cast
     - Open one of your portraits
     - Follow the handout to apply a tan or color cast
   Leading Lines
     - Take at least 10 photos using lines to lead to a subject
     - Upload the pictures to the computer
     - Make a proof sheet, print and turn in
     - Upload just the photos to Schoology
5.  Cleanup
6.  Review/what’s next

Handouts: Sharpening Notes


Period 5
What are we learning today?
1.  Review Printing Color 2
2.  Demo: Binding & Back, Screen Printing Syllabus
3.  Objectives to accomplish today:
   Notebook Pages
     - Draw 4 thumbnails for the inside pages
     - Develop the best into a rough
     - Vector the image
     - Draw lines for the pages
     - Change all of the colors to shades of black and gray
   Notebook Cover
     - Vector the cover
     - Include some sort of label to make it official
     - Add some depth with gradients, shadows, textures
   3 Color Screen
     - Draw four thumbnails
     - Develop the best into a rough
     - Get the rough approved
     - Vector the image
     - Convert all colors to white, color you want made black
     - Add registration marks
     - Email the file to tatej
     - Cut rubilith for other two colors
     - Stretch a new screen
     - Degrease the screen
     - Coat your screen
     - Expose the screen with positive & rubilith
     - Wash out the screen
4.  Cleanup
5.  Time Sheets
6.  Review/what’s next

Handouts: None
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Wednesday, November 29th

11/29/2017

0 Comments

 
Period 2
What are we learning today?
1.  Review Registration, Trapping & Image Prep
2.  Demo: Practice Cutting
3.  Objectives to accomplish today:
   Screen Print
     - Choose a theme for your prints
     - Make four thumbnails based on a single theme
     - Develop the best one into a rough, color it, get approved
     - Vector your design
     - Convert the color that you want a positive for to back, others white
     - Add registration marks 1” from the top & bottom
     - Size the image appropriately
     - Email the file as an attachment to tatej
     - Obtain & label a screen with tape on edge
     - Degrease screen
     - Coat the screen
     - Cut rubilith for th second color
     - Expose screen using both positive & rubilith
     - Wash out screen
     - Dry screen & look for emulsion in print areas
     - Patch pinholes
     - Cut paper to print on
     - Block out screen
     - Cutout comprehensive, center on one of cut printing sheets
4.  Cleanup
5.  Time Sheets
6.  Review/what’s next

Handouts: Practice Cutting


Period 3
What are we learning today?
1.  Hero Sprite For Pacman
2.  PPT: Ratings
3.  Objectives to accomplish today:
   Breakout   
     - Choose a theme for your game
     - Decide on a wall, ball, bat & barrier
     - Vector a sprite for each
     - Create a splash screen
     - Export the splash screen as a PNG
     - Make a logo splash screen
     - Export the splash screen as a PNG
     - Program part 1 of Breakout
     - Program part 2 of Breakout
     - Test play the game and debug it
     - Upload the final game to Schoology
   Pacman
     - Choose a theme for your game
     - Decide on a wall, hero, food & enemies
     - Export each sprite as a PNG
     - Vector a sprite for each
     - Create a splash screen
     - Export the spalsh screen as a PNG
     - Make a logo splash screen
     - Export the splash screen as a PNG
     - Animate Pacman
     - Program part 1 of Pacman
     - Program part 2 of Pacman
     - Test play the game and debug it
     - Upload the final game to Schoology
4.  Cleanup
5.  Review/what’s next

Handouts: Ratings


Period 4
What are we learning today?
1.  PPT: Buying a Camera Part 2
2.  Review Dark Circles
3.  Demo: Smart Blur
4.  Demo: Smart Cast
5.  Objectives to accomplish today:
   Logo
     - Decide on a theme for you as a photographer
     - Scan the rough
     - Make a new file in Ai, place the scan
     - Lock layer 1, create a new layer
     - Vector the logo one shape at a time, completing each shape
     - Test each shape by filling it
     - Turn in the Ai file to Schoology
   Dark Circles
     - Open one of your portraits that has dark circles
     - Follow the handout to remove the flaw
     - Upload the before & after to Schoology
   Smart Blur
     - Open one of your portraits
     - Follow the handout to soften the skin
     - Upload the before & after to Schoology   
  Smart Cast
     - Open one of your portraits
     - Follow the handout to apply a tan or color cast
     - Upload the before & after to Schoology
   Leading Lines
     - Take at least 10 photos using lines to lead to a subject
     - Upload the pictures to the computer
     - Make a proof sheet, print and turn in
     - Upload just the photos to Schoology
6.  Cleanup
7.  Review/what’s next

Handouts: Smart Blur, Smart Cast


Period 5
What are we learning today?
1.  Review Printing, Demo Printing Color 2
2.  Demo: Assembling a Cover Page Part 2
3.  Objectives to accomplish today:
   Notebook Pages
     - Draw 4 thumbnails for the inside pages
     - Develop the best into a rough
     - Vector the image
     - Draw lines for the pages
     - Change all of the colors to shades of black and gray
   Notebook Cover
     - Vector the cover
     - Include some sort of label to make it official
     - Add some depth with gradients, shadows, textures
   3 Color Screen
     - Draw four thumbnails
     - Develop the best into a rough
     - Get the rough approved
     - Vector the image
     - Convert all colors to white, color you want made black
     - Add registration marks
     - Email the file to tatej
     - Cut rubilith for other two colors
     - Stretch a new screen
     - Degrease the screen
     - Coat your screen
     - Expose the screen with positive & rubilith
     - Wash out the screen
4.  Cleanup
5.  Time Sheets
6.  Review/what’s next

Handouts: None
0 Comments

Tuesday, November 28

11/28/2017

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Period 2
What are we learning today?
1.  Discuss Registration & Trapping
2.  Demo: Changing the Origin & Reg. Marks
3.  Objectives to accomplish today:
   Screen Print
     - Choose a theme for your prints
     - Make four thumbnails based on a single theme
     - Develop the best one into a rough, color it, get approved
     - Vector your design
     - Convert the color that you want a positive for to back, others white
     - Add registration marks 1” from the top & bottom
     - Size the image appropriately
     - Email the file as an attachment to tatej
     - Obtain & label a screen with tape on edge
     - Degrease screen
     - Coat the screen
     - Cut rubilith for th second color
     - Expose screen using both positive & rubilith
     - Wash out screen
     - Dry screen & look for emulsion in print areas
     - Patch pinholes
     - Cut paper to print on
     - Block out screen
     - Cutout comprehensive, center on one of cut printing sheets
4.  Cleanup
5.  Time Sheets
6.  Review/what’s next

Handouts: None


Period 3

What are we learning today?
1.  PPT: Monitors & Color Modes
2.  Objectives to accomplish today:
   Breakout   
     - Choose a theme for your game
     - Decide on a wall, ball, bat & barrier
     - Vector a sprite for each
     - Create a splash screen
     - Export the splash screen as a PNG
     - Make a logo splash screen
     - Export the splash screen as a PNG
     - Program part 1 of Breakout
     - Program part 2 of Breakout
     - Test play the game and debug it
     - Upload the final game to Schoology
   Pacman
     - Choose a theme for your game
     - Decide on a wall, hero, food & enemies
     - Export each sprite as a PNG
     - Vector a sprite for each
     - Create a splash screen
     - Export the spalsh screen as a PNG
     - Make a logo splash screen
     - Export the splash screen as a PNG
     - Animate Pacman
     - Program part 1 of Pacman
     - Program part 2 of Pacman
     - Test play the game and debug it
     - Upload the final game to Schoology
3.  Cleanup
4.  Review/what’s next

Handouts: Color Modes


Period 4

What are we learning today?
1.  Review Vector Repair, Clone Stamp
2.  PPT: Buying a Camera
3.  Demo: Dark Circles
4.  Textures Due Today
5.  Objectives to accomplish today:
   Logo
     - Decide on a theme for you as a photographer
     - Scan the rough
     - Make a new file in Ai, place the scan
     - Lock layer 1, create a new layer
     - Vector the logo one shape at a time, completing each shape
     - Test each shape by filling it
     - Turn in the Ai file to Schoology
   Clone Stamp
     - Open one of your portraits that has a flaw
     - Follow the handout to remove the flaw
     - Upload the before & after to Schoology
   Dark Circles
     - Open one of your portraits that has dark circles
     - Follow the handout to remove the flaw
     - Upload the before & after to Schoology
   Leading Lines
     - Take at least 10 photos using lines to lead to a subject
     - Upload the pictures to the computer
     - Make a proof sheet, print and turn in
     - Upload just the photos to Schoology
6.  Cleanup
7.  Review/what’s next

Handouts: Buying a Camera


Period 5

What are we learning today?
1.  Review Blocking Out
2.  Demo: Printing
3.  Demo: Printing & Assesmbling a Cover Page
4.  Objectives to accomplish today:
   Notebook Pages
     - Draw 4 thumbnails for the inside pages
     - Develop the best into a rough
     - Vector the image
     - Draw lines for the pages
     - Change all of the colors to shades of black and gray
   Notebook Cover
     - Vector the cover
     - Include some sort of label to make it official
     - Add some depth with gradients, shadows, textures
   3 Color Screen
     - Draw four thumbnails
     - Develop the best into a rough
     - Get the rough approved
     - Vector the image
     - Convert all colors to white, color you want made black
     - Add registration marks
     - Email the file to tatej
     - Cut rubilith for other two colors
     - Stretch a new screen
     - Degrease the screen
     - Coat your screen
     - Expose the screen with positive & rubilith
     - Wash out the screen
5.  Cleanup
6.  Time Sheets
7.  Review/what’s next

Handouts: None
0 Comments

Tuesday, November 21

11/21/2017

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Period 2
What are we learning today?
1.  Discuss Making a Rough & Vectoring
2.  Objectives to accomplish today:
   Notepad
     - Cut paper apart
     - Cut backing for the notepad
     - Pad paper & backing
     - Tuck thumbnails, rough, comp, mounted & rubric into pad
     - Turn in notepad to bin
   Screen Print
     - Choose a theme for your prints
     - Make four thumbnails based on a single theme
     - Develop the best one into a rough, color it, get approved
     - Vector your design
     - Convert the color that you want a positive for to back, others white
     - Add registration marks 1” from the top & bottom
     - Size the image appropriately
     - Email the file as an attachment to tatej
     - Obtain & label a screen with tape on edge
     - Degrease screen
     - Coat the screen
     - Cut rubilith for th second color
     - Expose screen using both positive & rubilith
     - Wash out screen
     - Dry screen & look for emulsion in print areas
     - Patch pinholes
     - Cut paper to print on
     - Block out screen
     - Cutout comprehensive, center on one of cut printing sheets
3.  Cleanup
4.  Time Sheets
5.  Review/what’s next

Handouts: None


Period 3

What are we learning today?
1.  Tomorrow
2.  Objectives to accomplish today:
   Breakout   
     - Choose a theme for your game
     - Decide on a wall, ball, bat & barrier
     - Vector a sprite for each
     - Create a splash screen
     - Export the splash screen as a PNG
     - Make a logo splash screen
     - Export the splash screen as a PNG
     - Program part 1 of Breakout
     - Program part 2 of Breakout
     - Test play the game and debug it
     - Upload the final game to Schoology
3.  Cleanup
4.  Review/what’s next

Handouts: None


Period 4

What are we learning today?
1.  Quiz
2.  Lesson: Vector Repair
3.  Dove Evolution Video
4.  Demo: Clone Stamp
5.   Tomorrow
6.  Objectives to accomplish today:
   Logo
     - Decide on a theme for you as a photographer
     - Choose a name and image to represent you
     - Sketch four thumbnails of your idea as an effective logo
           - Comprise a shape or at least be tight
           - Image & type
           - Scalable
     - Choose the best thumbnail, make a rough
           - Large (8 x 8?)
           - Colored with colored pencils
           - Get approved
     - Scan the rough
     - Make a new file in Ai, place the scan
     - Lock layer 1, create a new layer
     - Vector the logo one shape at a time, completing each shape
     - Test each shape by filling it
     - Turn in the Ai file to Schoology
   Textures
     - Take at least 10 photos of textures
     - Upload the pictures to the computer
     - Make a proof sheet
7.  Cleanup
8.  Review/what’s next

Handouts: None


Period 5

What are we learning today?
1.  Blocking Out a Screen
2.  Objectives to accomplish today:
   Notebook Pages
     - Draw 4 thumbnails for the inside pages
     - Develop the best into a rough
     - Vector the image
     - Draw lines for the pages
     - Change all of the colors to shades of black and gray
   Notebook Cover
     - Vector the cover
     - Include some sort of label to make it official
     - Add some depth with gradients, shadows, textures
   3 Color Screen
     - Draw four thumbnails
     - Develop the best into a rough
     - Get the rough approved
     - Vector the image
     - Convert all colors to white, color you want made black
     - Add registration marks
     - Email the file to tatej
     - Cut rubilith for other two colors
     - Stretch a new screen
     - Degrease the screen
     - Coat your screen
     - Expose the screen with positive & rubilith
     - Wash out the screen
3.  Cleanup
4.  Time Sheets
5.  Review/what’s next

Handouts: None
0 Comments

Monday, November 20

11/17/2017

0 Comments

 
Period 2
What are we learning today?
1.  Review Screen Print Project
2.  This Week
3.  Objectives to accomplish today:
   Notepad
     - Cut paper apart
     - Cut backing for the notepad
     - Pad paper & backing
     - Tuck thumbnails, rough, comp, mounted & rubric into pad
     - Turn in notepad to bin
   Screen Print
     - Choose a theme for your prints
     - Make four thumbnails based on a single theme
     - Develop the best one into a rough, color it, get approved
     - Vector your design
     - Convert the color that you want a positive for to back, others white
     - Add registration marks 1” from the top & bottom
     - Size the image appropriately
     - Email the file as an attachment to tatej
     - Obtain & label a screen with tape on edge
     - Degrease screen
     - Coat the screen
     - Cut rubilith for th second color
     - Expose screen using both positive & rubilith
     - Wash out screen
     - Dry screen & look for emulsion in print areas
     - Patch pinholes
     - Cut paper to print on
     - Block out screen
     - Cutout comprehensive, center on one of cut printing sheets
4.  Cleanup
5.  Time Sheets
6.  Review/what’s next

Handouts: None


Period 3
What are we learning today?
1.  PPT: Creating a Feel in Games
2.  Objectives to accomplish today:
  Breakout   
     - Choose a theme for your game
     - Decide on a wall, ball, bat & barrier
     - Vector a sprite for each
     - Create a splash screen
     - Export the splash screen as a PNG
     - Make a logo splash screen
     - Export the splash screen as a PNG
     - Program part 1 of Breakout
     - Program part 2 of Breakout
     - Test play the game and debug it
     - Upload the final game to Schoology
3.  Cleanup
4.  Review/what’s next

Handouts: None


Period 4
What are we learning today?
1.  Kahoot!
2.  Layer a Vector
3.  Quiz Tomorrow
4.  Objectives to accomplish today:
   Logo
     - Decide on a theme for you as a photographer
     - Choose a name and image to represent you
     - Sketch four thumbnails of your idea as an effective logo
           - Comprise a shape or at least be tight
           - Image & type
           - Scalable
     - Choose the best thumbnail, make a rough
           - Large (8 x 8?)
           - Colored with colored pencils
           - Get approved
     - Scan the rough
     - Make a new file in Ai, place the scan
     - Lock layer 1, create a new layer
     - Vector the logo one shape at a time, completing each shape
     - Test each shape by filling it
     - Turn in the Ai file to Schoology
   Textures
     - Take at least 10 photos of textures
     - Upload the pictures to the computer
     - Make a proof sheet
5.  Cleanup
6.  Review/what’s next

Handouts: None


Period 5
What are we learning today?
1.  Work Day Today
2.  Objectives to accomplish today:
   Notebook Pages
     - Draw 4 thumbnails for the inside pages
     - Develop the best into a rough
     - Vector the image
     - Draw lines for the pages
     - Change all of the colors to shades of black and gray
   Notebook Cover
     - Vector the cover
     - Include some sort of label to make it official
     - Add some depth with gradients, shadows, textures
   3 Color Screen
     - Draw four thumbnails
     - Develop the best into a rough
     - Get the rough approved
     - Vector the image
     - Convert all colors to white, color you want made black
     - Add registration marks
     - Email the file to tatej
     - Cut rubilith for other two colors
     - Stretch a new screen
     - Degrease the screen
     - Coat your screen
     - Expose the screen with positive & rubilith
     - Wash out the screen
3.  Cleanup
4.  Time Sheets
5.  Review/what’s next

Handouts: None
0 Comments

Friday, November 17

11/17/2017

0 Comments

 
Period 2
What are we learning today?
1.  Screen Print Syllabus & Rubric
2.  Obligations
3.  Objectives to accomplish today:
   Notepad
     - Cut paper apart
     - Cut backing for the notepad
     - Pad paper & backing
     - Tuck thumbnails, rough, comp, mounted & rubric into pad
     - Turn in notepad to bin
   Screen Print
     - Choose a theme for your prints
     - Make four thumbnails based on a single theme
     - Develop the best one into a rough, color it, get approved
     - Vector your design
     - Convert the color that you want a positive for to back, others white
     - Add registration marks 1” from the top & bottom
     - Size the image appropriately
     - Email the file as an attachment to tatej
     - Obtain & label a screen with tape on edge
     - Degrease screen
     - Coat the screen
     - Cut rubilith for th second color
     - Expose screen using both positive & rubilith
     - Wash out screen
     - Dry screen & look for emulsion in print areas
     - Patch pinholes
     - Cut paper to print on
     - Block out screen
     - Cutout comprehensive, center on one of cut printing sheets
4.  Cleanup
5.  Time Sheets
6.  Review/what’s next

Handouts: Screen Syllabus & Rubric


Period 3
What are we learning today?
1.  Demo: Resizing Sprites & Splash Screens
2.  Breakout Due Date
3.  Objectives to accomplish today:
   Logo
     - Decide on a theme for you as a game designer
     - Choose a name and image to represent you
     - Sketch four thumbnails of your idea as an effective logo
     - Choose the best thumbnail, make a rough
           - Large (8 x 8?)
           - Colored with colored pencils
           - Get approved
     - Scan the rough
     - Make a new file in Ai, place the scan
     - Lock layer 1, create a new layer
     - Vector the logo one shape at a time, completing each shape
     - Test each shape by filling it
     - Turn in the Ai file to Schoology
   Breakout   
     - Choose a theme for your game
     - Decide on a wall, ball, bat & barrier
     - Vector a sprite for each
     - Create a splash screen
     - Export the splash screen as a PNG
     - Make a logo splash screen
     - Export the splash screen as a PNG
     - Program part 1 of Breakout
     - Program part 2 of Breakout
     - Test play the game and debug it
     - Upload the final game to Schoology
4.  Cleanup
5.  Review/what’s next

Handouts: None


Period 4
What are we learning today?
1.  Kahoot!
2.  Demo: Scanning
3.  Week's Assignment
4.  Objectives to accomplish today:
   Logo
     - Decide on a theme for you as a photographer
     - Choose a name and image to represent you
     - Sketch four thumbnails of your idea as an effective logo
           - Comprise a shape or at least be tight
           - Image & type
           - Scalable
     - Choose the best thumbnail, make a rough
           - Large (8 x 8?)
           - Colored with colored pencils
           - Get approved
     - Scan the rough
     - Make a new file in Ai, place the scan
     - Lock layer 1, create a new layer
     - Vector the logo one shape at a time, completing each shape
     - Test each shape by filling it
     - Turn in the Ai file to Schoology
   Practice Vector
     - Draw the white silhouette of the head
     - Color it and send it to the back
     - Draw the blue oval with cutout
     - Color the shape
     - Draw the final white outer oval & color it
     - Upload the final image to Schoology
   Perspective
     - Take at least 10 portraits using different perspectives
     - Upload the pictures to the computer
     - Make a proof sheet
5.  Cleanup
6.  Review/what’s next

Handouts: Scanning


Period 5
What are we learning today?
1.  Due Dates
2.  Objectives to accomplish today:
   Notebook Pages
     - Draw 4 thumbnails for the inside pages
     - Develop the best into a rough
     - Vector the image
     - Draw lines for the pages
     - Change all of the colors to shades of black and gray
   Notebook Cover
     - Vector the cover
     - Include some sort of label to make it official
     - Add some depth with gradients, shadows, textures
   3 Color Screen
     - Draw four thumbnails
     - Develop the best into a rough
     - Get the rough approved
     - Vector the image
     - Convert all colors to white, color you want made black
     - Add registration marks
     - Email the file to tatej
     - Cut rubilith for other two colors
     - Stretch a new screen
     - Degrease the screen
     - Coat your screen
     - Expose the screen with positive & rubilith
     - Wash out the screen
3.  Cleanup
4.  Time Sheets
5.  Review/what’s next

Handouts: None
0 Comments

Thursday, November 16

11/15/2017

0 Comments

 
Period 2
What are we learning today?
1.  Demo: Trimming Padded Edges
2.  Objectives to accomplish today:
   Notepad
     - Choose a theme for your Notepad
     - Draw 4 thumbnails
           - Fold paper in half twice, fill each as if it were a pad
           - Include font and image
     - Make a rough
           - Follow directions to build the layout, then print
           - Draw font and type as they should appear in their location
           - Get the rough approved
     - Make a comprehensive
           - Open the rough file, delete the text & inner box
           - Type the text & position close to the guides w/o passing
           - Open the vector, select all of it and group it (ctrl G)
           - Paste it into the rough file, rescale & position it
     - Make a 4-Up
     - Do a test print to 419 C1 printer if watermarking
     - Choose paper to print on
           - 25 sheets any color
           - One sheet of scrap paper
     - Cut paper apart
     - Cut backing for the notepad
     - Pad paper & backing
     - Tuck thumbnails, rough, comp, mounted & rubric into pad
     - Turn in notepad to bin
3.  Cleanup
4.  Time Sheets
5.  Review/what’s next

Handouts: None


Period 3
What are we learning today?
1.  Review Prepping Sprites for GameMaker
2.  Demo: Making a Splash Screen
3.  Objectives to accomplish today:
   Logo
     - Decide on a theme for you as a game designer
     - Choose a name and image to represent you
     - Sketch four thumbnails of your idea as an effective logo
     - Choose the best thumbnail, make a rough
           - Large (8 x 8?)
           - Colored with colored pencils
           - Get approved
     - Scan the rough
     - Make a new file in Ai, place the scan
     - Lock layer 1, create a new layer
     - Vector the logo one shape at a time, completing each shape
     - Test each shape by filling it
     - Turn in the Ai file to Schoology
  Breakout   
     - Choose a theme for your game
     - Decide on a wall, ball, bat & barrier
     - Vector a sprite for each
     - Create a splash screen
     - Export the splash screen as a PNG
     - Make a logo splash screen
     - Export the splash screen as a PNG
     - Program part 1 of Breakout
     - Program part 2 of Breakout
     - Test play the game and debug it
     - Upload the final game to Schoology
5.  Cleanup
6.  Review/what’s next

Handouts: None


Period 4
What are we learning today?
1.  PPT: Rasters vs. Vectors Part 2
2.  Review Ill Dog
3.  Demo: Scanning???
4.  Objectives to accomplish today:
   Logo
     - Decide on a theme for you as a photographer
     - Choose a name and image to represent you
     - Sketch four thumbnails of your idea as an effective logo
           - Comprise a shape or at least be tight
           - Image & type
           - Scalable
     - Choose the best thumbnail, make a rough
           - Large (8 x 8?)
           - Colored with colored pencils
           - Get approved
     - Scan the rough
     - Make a new file in Ai, place the scan
     - Lock layer 1, create a new layer
     - Vector the logo one shape at a time, completing each shape
     - Test each shape by filling it
     - Turn in the Ai file to Schoology
   Practice Vector
     - Draw the white silhouette of the head
     - Color it and send it to the back
     - Draw the blue oval with cutout
     - Color the shape
     - Draw the final white outer oval & color it
     - Upload the final image to Schoology
   Perspective
     - Take at least 10 portraits using different perspectives
     - Upload the pictures to the computer
     - Make a proof sheet
5.  Cleanup
6.  Review/what’s next

Handouts: Scanning???


Period 5
What are we learning today?
1.  Work Day Today
2.  Objectives to accomplish today:
   Notebook Pages
     - Draw 4 thumbnails for the inside pages
     - Develop the best into a rough
     - Vector the image
     - Draw lines for the pages
     - Change all of the colors to shades of black and gray
   Notebook Cover
     - Vector the cover
     - Include some sort of label to make it official
     - Add some depth with gradients, shadows, textures
   3 Color Screen
     - Draw four thumbnails
     - Develop the best into a rough
     - Get the rough approved
     - Vector the image
     - Convert all colors to white, color you want made black
     - Add registration marks
     - Email the file to tatej
     - Cut rubilith for other two colors
     - Stretch a new screen
     - Degrease the screen
     - Coat your screen
     - Expose the screen with positive & rubilith
     - Wash out the screen
3.  Cleanup
4.  Time Sheets
5.  Review/what’s next

Handouts: None
0 Comments

Wednesday, November 15th

11/14/2017

0 Comments

 
Period 2
What are we learning today?
1.  Demo: Padding
2.  Objectives to accomplish today:
   Notepad
     - Choose a theme for your Notepad
     - Draw 4 thumbnails
           - Fold paper in half twice, fill each as if it were a pad
           - Include font and image
     - Make a rough
           - Follow directions to build the layout, then print
           - Draw font and type as they should appear in their location
           - Get the rough approved
     - Make a comprehensive
           - Open the rough file, delete the text & inner box
           - Type the text & position close to the guides w/o passing
           - Open the vector, select all of it and group it (ctrl G)
           - Paste it into the rough file, rescale & position it
     - Make a 4-Up
     - Do a test print to 419 C1 printer if watermarking
     - Choose paper to print on
           - 25 sheets any color
           - One sheet of scrap paper
     - Cut paper apart
     - Cut backing for the notepad
     - Pad paper & backing
     - Tuck thumbnails, rough, comp, mounted & rubric into pad
     - Turn in notepad to bin
3.  Cleanup
4.  Time Sheets
5.  Review/what’s next

Handouts: Mounting a Print, Padding Notepads


Period 3

What are we learning today?
1.  Demo: Prepping Sprites for GameMaker
2.  Demo: Cropping in Photoshop
3.  Logo Due Today!
4.  Objectives to accomplish today:
   Logo
     - Decide on a theme for you as a game designer
     - Choose a name and image to represent you
     - Sketch four thumbnails of your idea as an effective logo
     - Choose the best thumbnail, make a rough
           - Large (8 x 8?)
           - Colored with colored pencils
           - Get approved
     - Scan the rough
     - Make a new file in Ai, place the scan
     - Lock layer 1, create a new layer
     - Vector the logo one shape at a time, completing each shape
     - Test each shape by filling it
     - Turn in the Ai file to Schoology
   Breakout   
     - Choose a theme for your game
     - Decide on a wall, ball, bat & barrier
     - Vector a sprite for each
     - Create a splash screen
     - Export the spalsh screen as a PNG
     - Make a logo splash screen
     - Export the splash screen as a PNG
     - Program part 1 of Breakout
     - Program part 2 of Breakout
     - Test play the game and debug it
     - Upload the final game to Schoology
5.  Cleanup
6.  Review/what’s next

Handouts: Prepping a Vector


Period 4

What are we learning today?
1.  PPT: Rasters vs. Vectors Part 1
2.  Shapes vs. Pen
3.  Shapes... Ill Dog!
4.  Objectives to accomplish today:
   Logo
     - Decide on a theme for you as a photographer
     - Choose a name and image to represent you
     - Sketch four thumbnails of your idea as an effective logo
           - Comprise a shape or at least be tight
           - Image & type
           - Scalable
     - Choose the best thumbnail, make a rough
           - Large (8 x 8?)
           - Colored with colored pencils
           - Get approved
     - Scan the rough
     - Make a new file in Ai, place the scan
     - Lock layer 1, create a new layer
     - Vector the logo one shape at a time, completing each shape
     - Test each shape by filling it
     - Turn in the Ai file to Schoology
   Practice Vector
     - Draw the white silhouette of the head
     - Color it and send it to the back
     - Draw the blue oval with cutout
     - Color the shape
     - Draw the final white outer oval & color it
     - Upload the final image to Schoology
   Perspective
     - Take at least 10 portraits using different perspectives
     - Upload the pictures to the computer
     - Make a proof sheet
5.  Cleanup
6.  Review/what’s next

Handouts: Rasters vs. Vectors Packet


Period 5

What are we learning today?
1.  PPT: Rasters vs. Vectors Part 1
2.  Shapes vs. Pen
3.  Shapes... Ill Dog!
4.  Objectives to accomplish today:
   Logo
     - Decide on a theme for you as a photographer
     - Choose a name and image to represent you
     - Sketch four thumbnails of your idea as an effective logo
           - Comprise a shape or at least be tight
           - Image & type
           - Scalable
     - Choose the best thumbnail, make a rough
           - Large (8 x 8?)
           - Colored with colored pencils
           - Get approved
     - Scan the rough
     - Make a new file in Ai, place the scan
     - Lock layer 1, create a new layer
     - Vector the logo one shape at a time, completing each shape
     - Test each shape by filling it
     - Turn in the Ai file to Schoology
   Practice Vector
     - Draw the white silhouette of the head
     - Color it and send it to the back
     - Draw the blue oval with cutout
     - Color the shape
     - Draw the final white outer oval & color it
     - Upload the final image to Schoology
   Perspective
     - Take at least 10 portraits using different perspectives
     - Upload the pictures to the computer
     - Make a proof sheet
5.  Cleanup
6.  Review/what’s next

Handouts: None
0 Comments

Tuesday, November 14

11/14/2017

0 Comments

 
Period 2
What are we learning today?
1.  Discuss Mounting a Print
2.  Objectives to accomplish today:
   Notepad
     - Choose a theme for your Notepad
     - Draw 4 thumbnails
           - Fold paper in half twice, fill each as if it were a pad
           - Include font and image
     - Make a rough
           - Follow directions to build the layout, then print
           - Draw font and type as they should appear in their location
           - Get the rough approved
     - Make a comprehensive
           - Open the rough file, delete the text & inner box
           - Type the text & position close to the guides w/o passing
           - Open the vector, select all of it and group it (ctrl G)
           - Paste it into the rough file, rescale & position it
     - Make a 4-Up
     - Do a test print to 419 C1 printer if watermarking
     - Choose paper to print on
           - 25 sheets any color
           - One sheet of scrap paper
     - Cut paper apart
     - Cut backing for the notepad
     - Pad paper & backing
     - Tuck thumbnails, rough, comp, mounted & rubric into pad
     - Turn in notepad to bin
3.  Cleanup
4.  Time Sheets
5.  Review/what’s next

Handouts: None


Period 3

What are we learning today?
1.  Quiz
2.  PPT: Game Basics
3.  Discuss Breakout
4.  Objectives to accomplish today:
   Logo
     - Decide on a theme for you as a game designer
     - Choose a name and image to represent you
     - Sketch four thumbnails of your idea as an effective logo
     - Choose the best thumbnail, make a rough
           - Large (8 x 8?)
           - Colored with colored pencils
           - Get approved
     - Scan the rough
     - Make a new file in Ai, place the scan
     - Lock layer 1, create a new layer
     - Vector the logo one shape at a time, completing each shape
     - Test each shape by filling it
     - Turn in the Ai file to Schoology
   Breakout   
     - Choose a theme for your game
     - Decide on a wall, ball, bat & barrier
     - Vector a sprite for each
     - Create a splash screen
     - Export the spalsh screen as a PNG
     - Make a logo splash screen
     - Export the splash screen as a PNG
     - Program part 1 of Breakout
     - Program part 2 of Breakout
     - Test play the game and debug it
     - Upload the final game to Schoology
5.  Cleanup
6.  Review/what’s next

Handouts: Game Basics, Breakout Part 1


Period 4

What are we learning today?
1.  Review Vectoring
2.  Lesson: Using the Pen Tool Part 2
3.  PPT: Rasters vs. Vectors Part 1
4.  Objectives to accomplish today:
   Color for Emphasis
     - Find a photo to use for this project
     - Make a selection of the background
     - Drop the color from the area
     - Save the file as a PNG
     - Upload the file to Schoology
   Logo
     - Decide on a theme for you as a photographer
     - Choose a name and image to represent you
     - Sketch four thumbnails of your idea as an effective logo
           - Comprise a shape or at least be tight
           - Image & type
           - Scalable
     - Choose the best thumbnail, make a rough
           - Large (8 x 8?)
           - Colored with colored pencils
           - Get approved
     - Scan the rough
     - Make a new file in Ai, place the scan
     - Lock layer 1, create a new layer
     - Vector the logo one shape at a time, completing each shape
     - Test each shape by filling it
     - Turn in the Ai file to Schoology
   Perspective
     - Take at least 10 portraits using different perspectives
     - Upload the pictures to the computer
     - Make a proof sheet
5.  Cleanup
6.  Review/what’s next

Handouts: Rasters vs. Vectors Packet


Period 5

What are we learning today?
1.  Review Coating, Discuss Exposing
2.  Notebook: Printing the Pages
3.  Objectives to accomplish today:
   Notebook Pages
     - Draw 4 thumbnails for the inside pages
     - Develop the best into a rough
     - Vector the image
     - Draw lines for the pages
     - Change all of the colors to shades of black and gray
   Notebook Cover
     - Vector the cover
     - Include some sort of label to make it official
     - Add some depth with gradients, shadows, textures
   3 Color Screen
     - Draw four thumbnails
     - Develop the best into a rough
     - Get the rough approved
     - Vector the image
     - Convert all colors to white, color you want made black
     - Add registration marks
     - Email the file to tatej
     - Cut rubilith for other two colors
     - Stretch a new screen
     - Degrease the screen
     - Coat your screen
     - Expose the screen with positive & rubilith
     - Wash out the screen
4.  Cleanup
5.  Time Sheets
6.  Review/what’s next

Handouts: None
0 Comments

Monday, November 13

11/13/2017

0 Comments

 
What are we learning today?
1.  Review Measurement
2.  Discuss Mounting a Print
3.  Objectives to accomplish today:
   Notepad
     - Choose a theme for your Notepad
     - Draw 4 thumbnails
           - Fold paper in half twice, fill each as if it were a pad
           - Include font and image
     - Make a rough
           - Follow directions to build the layout, then print
           - Draw font and type as they should appear in their location
           - Get the rough approved
     - Make a comprehensive
           - Open the rough file, delete the text & inner box
           - Type the text & position close to the guides w/o passing
           - Open the vector, select all of it and group it (ctrl G)
           - Paste it into the rough file, rescale & position it
     - Make a 4-Up
     - Do a test print to 419 C1 printer if watermarking
     - Choose paper to print on
           - 25 sheets any color
           - One sheet of scrap paper
     - Cut paper apart
     - Cut backing for the notepad
     - Pad paper & backing
     - Tuck thumbnails, rough, comp, mounted & rubric into pad
     - Turn in notepad to bin
4.  Cleanup
5.  Time Sheets
6.  Review/what’s next

Handouts: Mounting a Print


Period 3

What are we learning today?
1.  Kahoot!
2.  Review Touch Ups
3.  Demo: Layering & Trapping Part 2
4.  Objectives to accomplish today:
   Ill Dog
     - Download the Illustrator Dog starting file from TechGeek.Pro
     - Follow the directions on the handout to create the dog
           - Remember, the better the match the better the grade
           - Use only shapes to create the file
     - Test the match by toggling layers
     - When satisfied, save the file, upload to Schoology
   Logo
     - Decide on a theme for you as a game designer
     - Choose a name and image to represent you
     - Sketch four thumbnails of your idea as an effective logo
           - Comprise a shape or at least be tight
           - Image & type
           - Scalable
     - Choose the best thumbnail, make a rough
           - Large (8 x 8?)
           - Colored with colored pencils
           - Get approved
     - Scan the rough
     - Make a new file in Ai, place the scan
     - Lock layer 1, create a new layer
     - Vector the logo one shape at a time, completing each shape
     - Test each shape by filling it
     - Turn in the Ai file to Schoology
5.  Cleanup
6.  Time Sheets
7.  Review/what’s next

Handouts: None


Period 4
What are we learning today?
1.  Demo: Making a Proof Sheet Part 2
2.  Review Logo Design, Thumbnails, Rough
3.  Lesson: Using the Pen Tool (Practice Vector)
4.  Objectives to accomplish today:
   Color for Emphasis
     - Find a photo to use for this project
     - Make a selection of the background
     - Drop the color from the area
     - Save the file as a PNG
     - Upload the file to Schoology
   Logo
     - Decide on a theme for you as a photographer
     - Choose a name and image to represent you
     - Sketch four thumbnails of your idea as an effective logo
           - Comprise a shape or at least be tight
           - Image & type
           - Scalable
     - Choose the best thumbnail, make a rough
           - Large (8 x 8?)
           - Colored with colored pencils
           - Get approved
     - Scan the rough
     - Make a new file in Ai, place the scan
     - Lock layer 1, create a new layer
     - Vector the logo one shape at a time, completing each shape
     - Test each shape by filling it
     - Turn in the Ai file to Schoology
   Perspective
     - Take at least 10 portraits using different perspectives
     - Upload the pictures to the computer
     - Make a proof sheet
5.  Cleanup
6.  Review/what’s next

Handouts: None


Period 5
What are we learning today?
1.  Demo: Coating a Screen
2.  Notebook: Pages Done Wednesday
3.  Objectives to accomplish today:
   Notebook Pages
     - Draw 4 thumbnails for the inside pages
     - Develop the best into a rough
     - Vector the image
     - Draw lines for the pages
     - Change all of the colors to shades of black and gray
   Notebook Cover
     - Vector the cover
     - Include some sort of label to make it official
     - Add some depth with gradients, shadows, textures
   3 Color Screen
     - Draw four thumbnails
     - Develop the best into a rough
     - Get the rough approved
     - Vector the image
     - Convert all colors to white, color you want made black
     - Add registration marks
     - Email the file to tatej
     - Cut rubilith for other two colors
     - Stretch a new screen
     - Degrease the screen
     - Coat your screen
     - Expose the screen with positive & rubilith
     - Wash out the screen
4.  Cleanup
5.  Time Sheets
6.  Review/what’s next

Handouts: None
0 Comments
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    Cycle Day

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    Today's Schedule

    Period 1             8:55
    Homeroom       9:22
    Flex                    9:56
    Period 3           11:15
    Period 4            1:12
    Period 5             2:35

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