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Wednesday, December 22nd

12/22/2021

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Period 1
What are we learning today? Well, with me out, you'll have to use the websites resources. I have linked to 2 new tasks. One is a new assignment, a background for the front of the calendar. It's using lens flairs to make a crazy looking background. The other explains how to crop and resize your photos for the calendar. Your welcome to start with either. If you have back work to complete, I would recommend that you do that first and then jump into either of the new tasks linked below. Wit only 11 days left, use the time that you have wisely! Hope all goes well and that you have a great day!

1. Lens Flair Background
2. Demo: Cropping to Fit the Calendar
3. Objectives to Accomplish Today:
    Burn
     - Open an image in which a spot is too light
     - Use the Burn Tool to darken the area
     - Save & upload the before & after version to Schoology
    Dodge
     - Open an image in which a spot is too dark
     - Use the Dodge Tool to lighten the area
     - Save & upload the before & after version to Schoology
    Global Levels
     - Open an image in which the entire image is a bit dark or light
     - Use a levels adjustment to fix the light or darkness
     - Save & upload the before & after version to Schoology
    Global Hue & Saturation
     - Open an image in which the entire image is a bit dull
     - Use a Hue & Saturation layer to boost the color
     - Save & upload the before & after version to Schoology
    Calendar
     - Change the month & dates to fit each month
     - Crop, resize & place photos for the month pages
     - Add any other touches to month pages
     - Place in the cover design (possibly using the lens flare) on page 1
     - Place the collage on page 14
     - Export the calendar
     - Make a proof sheet & print it
     - Adjust colors, errors as seen on proof
     - Export the calendar as a Print PDF
     - Upload PDF to Schoology
     - Turn in physical copy of thumbnails, rough, & proof to bin
4. Cleanup
5. Review/What’s Next

Handouts: Cropping to Fit the Calendar


Period 3

What are we learning today?
1. Tomorrow
2. Objectives to Accomplish Today:
    Fabric Screen Print
     - Choose an idea for the screen print
     - Vector the image
     - Scale the graphic to size (max 8”x 10.5”)
     - Change one color to black, other to white
     - Email me the file so I can create a positive
     - Degrease screen & coat the screen
     - Expose screen
     - Washout screen
     - Patch pinholes
     - Cut paper to print on
     - Blockout screen
     - Print the first color
     - Print the print accordingly
     - Re-block the screen
     - Print the second color
     - Print the print accordingly
     - Reclaim the screen
     - Place thumb, rough, comp & print in bin
    3D Project
     - Determine which process interests you the most
     - Decide on product that you would like to create with that process
     - Create the artwork for the product
     - Use the equipment to produce the artwork on the prodcut
     - Upload the artwork to Schoology
     - Turn the completed product in for grading
3. Cleanup
4. Review/What’s Next

Handouts: None


Period 5

What are we learning today? You have a game to turn in today, so that should be your top priority! Complete Pacman and upload it to Schoology by 11:59pm. Remember that 10% of the grade is making a ghost smarter in the second room! If you complete the game, take a look at the link below. There you will find a video explaining how the Maze Puzzler will work. Start creating some sprites and a concept for that game. I'll be back tomorrow to help! Hope you have a great day!

1. Making a Maze Puzzler
2. Objectives to Accomplish Today:
   Pacman
     - Choose a theme for your game
     - Decide on wall, hero, food & enemy
     - Create vector graphics for each of the objects
         -  Use a consistent color scheme
         -  Wall sprites should be precisely 64 x 64 pixels
     - Export each sprite as PNG
     - Use the directions to program Part 1
     - Make a Splash Screen for both the game & your logo
     - Use the directions to program Part 2
     - Double check all features of the game
     - Upload the GM81 file to Schoology
4. Cleanup
5. Review/What’s Next

Handouts: None
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Tuesday, December 21st

12/21/2021

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Period 1
What are we learning today?
1. PPT: Shooting Modes
2. Demo: Spot Color Corrections
3. Objectives to Accomplish Today:
    Burn
     - Open an image in which a spot is too light
     - Use the Burn Tool to darken the area
     - Save & upload the before & after version to Schoology
    Dodge
     - Open an image in which a spot is too dark
     - Use the Dodge Tool to lighten the area
     - Save & upload the before & after version to Schoology
    Global Levels
     - Open an image in which the entire image is a bit dark or light
     - Use a levels adjustment to fix the light or darkness
     - Save & upload the before & after version to Schoology
    Global Hue & Saturation
     - Open an image in which the entire image is a bit dull
     - Use a Hue & Saturation layer to boost the color
     - Save & upload the before & after version to Schoology
    Calendar
     - Change the month & dates to fit each month
     - Crop, resize & place photos for the month pages
     - Add any other touches to month pages
     - Place in the cover design (possibly using the lens flare) on page 1
     - Place the collage on page 14
     - Export the calendar
     - Make a proof sheet & print it
     - Adjust colors, errors as seen on proof
     - Export the calendar as a Print PDF
     - Upload PDF to Schoology
     - Turn in physical copy of thumbnails, rough, & proof to bin
4. Cleanup
5. Review/What’s Next

Handouts: Burn & Dodge


Period 3
What are we learning today?
1. Pre-Shrinking w/Little Buddy
2. Objectives to Accomplish Today:
    Fabric Screen Print
     - Choose an idea for the screen print
     - Vector the image
     - Scale the graphic to size (max 8”x 10.5”)
     - Change one color to black, other to white
     - Email me the file so I can create a positive
     - Degrease screen & coat the screen
     - Expose screen
     - Washout screen
     - Patch pinholes
     - Cut paper to print on
     - Blockout screen
     - Print the first color
     - Print the print accordingly
     - Re-block the screen
     - Print the second color
     - Print the print accordingly
     - Reclaim the screen
     - Place thumb, rough, comp & print in bin
    3D Project
     - Determine which process interests you the most
     - Decide on product that you would like to create with that process
     - Create the artwork for the product
     - Use the equipemnt to produce the artwork on the prodcut
     - Upload the artwork to Schoology
     - Turn the completed product in for grading
3. Cleanup
4. Review/What’s Next

Handouts: None


Period 5
What are we learning today?
1. History of Gaming Gen 4
2. Play Value Video
3. Objectives to Accomplish Today:
   Pacman
     - Choose a theme for your game
     - Decide on wall, hero, food & enemy
     - Create vector graphics for each of the objects
         -  Use a consistent color scheme
         -  Wall sprites should be precisely 64 x 64 pixels
     - Export each sprite as PNG
     - Use the directions to program Part 1
     - Make a Splash Screen for both the game & your logo
     - Use the directions to program Part 2
     - Double check all features of the game
     - Upload the GM81 file to Schoology
4. Cleanup
5. Review/What’s Next

Handouts: None
0 Comments

Monday, December 20th

12/20/2021

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Period 1
What are we learning today?
1. Lesson: Building Your Calendar (Part 2)
2. Objectives to Accomplish Today:
    Folded Card
     - Create an InDesign file and setup guides
     - Add logo & text to the card
     - Make the card front in Photoshop from two of the Christmas photos
     - Save the card design as a PNG file
     - Place the design into the InDesign document
     - Save the document as an InDesign file and then export it as a PDF
     - Upload the PDF to Schoology
    Calendar
     - Change the month & dates to fit each month
     - Crop, resize & place photos for the month pages
     - Add any other touches to month pages
     - Place in the cover design (possibly using the lens flare) on page 1
     - Place the collage on page 14
     - Export the calendar
     - Make a proof sheet & print it
     - Adjust colors, errors as seen on proof
     - Export the calendar as a Print PDF
     - Upload PDF to Schoology
     - Turn in physical copy of thumbnails, rough, & proof to bin
3. Cleanup
4. Review/What’s Next

Handouts: None


Period 3

What are we learning today?
1. This Week & Projects
2. Objectives to Accomplish Today:
    Fabric Screen Print
     - Choose an idea for the screen print
     - Vector the image
     - Scale the graphic to size (max 8”x 10.5”)
     - Change one color to black, other to white
     - Email me the file so I can create a positive
     - Degrease screen & coat the screen
     - Expose screen
     - Washout screen
     - Patch pinholes
     - Cut paper to print on
     - Blockout screen
     - Print the first color
     - Print the print accordingly
     - Re-block the screen
     - Print the second color
     - Print the print accordingly
     - Reclaim the screen
     - Place thumb, rough, comp & print in bin
    3D Project
     - Determine which process interests you the most
     - Decide on product that you would like to create with that process
     - Create the artwork for the product
     - Use the equipment to produce the artwork on the product
     - Upload the artwork to Schoology
     - Turn the completed product in for grading
3. Cleanup
4. Review/What’s Next

Handouts: None


Period 5

What are we learning today?
1. PPT: Tile Based Games
2. NES Game Time
3. Objectives to Accomplish Today:
   Pacman
     - Choose a theme for your game
     - Decide on wall, hero, food & enemy
     - Create vector graphics for each of the objects
         -  Use a consistent color scheme
         -  Wall sprites should be precisely 64 x 64 pixels
     - Export each sprite as PNG
     - Use the directions to program Part 1
     - Make a Splash Screen for both the game & your logo
     - Use the directions to program Part 2
     - Double check all features of the game
     - Upload the GM81 file to Schoology
4. Cleanup
5. Review/What’s Next

Handouts: None
0 Comments

Friday, December 16th

12/16/2021

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Period 1
What are we learning today?
1. Lesson: Building Your Calendar (third video)
2. Leading Lines Photography
3. Objectives to Accomplish Today:
    Folded Card
     - Create an InDesign file and setup guides
     - Add logo & text to the card
     - Make the card front in Photoshop from two of the Christmas photos
     - Save the card design as a PNG file
     - Place the design into the InDesign document
     - Save the document as an InDesign file and then export it as a PDF
     - Upload the PDF to Schoology
    Calendar
     - Change the month & dates to fit each month
     - Crop, resize & place photos for the month pages
     - Add any other touches to month pages
     - Place in the cover design (possibly using the lens flare) on page 1
     - Place the collage on page 14
     - Export the calendar
     - Make a proof sheet & print it
     - Adjust colors, errors as seen on proof
     - Export the calendar as a Print PDF
     - Upload PDF to Schoology
     - Turn in physical copy of thumbnails, rough, & proof to bin
5. Cleanup
6. Review/What’s Next

Handouts: Building the Calendar


Period 3
What are we learning today?
1. Work Day Today
2. Objectives to Accomplish Today:
    Fabric Screen Print
     - Choose an idea for the screen print
     - Vector the image
     - Scale the graphic to size (max 8”x 10.5”)
     - Change one color to black, other to white
     - Email me the file so I can create a positive
     - Degrease screen & coat the screen
     - Expose screen
     - Washout screen
     - Patch pinholes
     - Cut paper to print on
     - Blockout screen
     - Print the first color
     - Print the print accordingly
     - Re-block the screen
     - Print the second color
     - Print the print accordingly
     - Reclaim the screen
     - Place thumb, rough, comp & print in bin
    3D Project
     - Determine which process interests you the most
     - Decide on product that you would like to create with that process
     - Create the artwork for the product
     - Use the equipemnt to produce the artwork on the prodcut
     - Upload the artwork to Schoology
     - Turn the completed product in for grading
3. Cleanup
4. Review/What’s Next

Handouts: None


Period 5
What are we learning today?
1. History of Gaming Gen 3
2. Play Value Video
3. Objectives to Accomplish Today:
   Pacman
     - Choose a theme for your game
     - Decide on wall, hero, food & enemy
     - Create vector graphics for each of the objects
         -  Use a consistent color scheme
         -  Wall sprites should be precisely 64 x 64 pixels
     - Export each sprite as PNG
     - Use the directions to program Part 1
     - Make a Splash Screen for both the game & your logo
     - Use the directions to program Part 2
     - Double check all features of the game
     - Upload the GM81 file to Schoology
4. Cleanup
5. Review/What’s Next
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Thursday, December 16th

12/16/2021

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Period 1
What are we learning today?
1. Demo: Building a Rough (second video)
2. Discuss Measuring
3. Demo: Doing the Math for the Grid
4. Tomorrow: WB Photos & Building the Calendar... Be Here!
5. Objectives to Accomplish Today:
    Folded Card
     - Create an InDesign file and setup guides
     - Add logo & text to the card
     - Make the card front in Photoshop from two of the Christmas photos
     - Save the card design as a PNG file
     - Place the design into the InDesign document
     - Save the document as an InDesign file and then export it as a PDF
     - Upload the PDF to Schoology
    Calendar
     - Change the month & dates to fit each month
     - Crop, resize & place photos for the month pages
     - Add any other touches to month pages
     - Place in the cover design (possibly using the lens flare) on page 1
     - Place the collage on page 14
     - Export the calendar
     - Make a proof sheet & print it
     - Adjust colors, errors as seen on proof
     - Export the calendar as a Print PDF
     - Upload PDF to Schoology
     - Turn in physical copy of thumbnails, rough, & proof to bin
5. Cleanup
6. Review/What’s Next

Handouts: None


Period 3

What are we learning today?
1. Dye Sublimation... How?
2. Transfer Screen Prints
3. Objectives to Accomplish Today:
    Fabric Screen Print
     - Choose an idea for the screen print
     - Vector the image
     - Scale the graphic to size (max 8”x 10.5”)
     - Change one color to black, other to white
     - Email me the file so I can create a positive
     - Degrease screen & coat the screen
     - Expose screen
     - Washout screen
     - Patch pinholes
     - Cut paper to print on
     - Blockout screen
     - Print the first color
     - Print the print accordingly
     - Re-block the screen
     - Print the second color
     - Print the print accordingly
     - Reclaim the screen
     - Place thumb, rough, comp & print in bin
    Logo
     - Choose a name or image for your artist
     - Brainstorm & draw 4 thumbnails using that name or image
     - Choose your favorite thumbnail
     - Develop that design into a large, clean, colored rough
     - Scan the rough
     - Place the scan into an Ai file, lock layer, create second layer
     - Vector your logo with shapes & pen tool
     - Add color to the logo
     - Save as an Ai file and upload the image w/thumb, rough to Schoology
4. Cleanup
5. Review/What’s Next

Handouts: None


Period 5

What are we learning today?
1. History of Gaming Gen 2
2. Atari Pacman
3. Objectives to Accomplish Today:
   Pacman
     - Choose a theme for your game
     - Decide on wall, hero, food & enemy
     - Create vector graphics for each of the objects
         -  Use a consistent color scheme
         -  Wall sprites should be precisely 64 x 64 pixels
     - Export each sprite as PNG
     - Use the directions to program Part 1
     - Make a Splash Screen for both the game & your logo
     - Use the directions to program Part 2
     - Double check all features of the game
     - Upload the GM81 file to Schoology
4. Cleanup
5. Review/What’s Next
0 Comments

Wednesday, December 15th

12/15/2021

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Period 1
What are we learning today?
1. Demo: Adding the Card Front & Exporting
2. Introduction to the Calendar Project (First Video)
3. Demo: Drawing Thumbnails
4. Objectives to Accomplish Today:
    Folded Card
     - Create an InDesign file and setup guides
     - Add logo & text to the card
     - Make the card front in Photoshop from two of the Christmas photos
     - Save the card design as a PNG file
     - Place the design into the InDesign document
     - Save the document as an InDesign file and then export it as a PDF
     - Upload the PDF to Schoology
    Calendar
     - Change the month & dates to fit each month
     - Crop, resize & place photos for the month pages
     - Add any other touches to month pages
     - Place in the cover design (possibly using the lens flare) on page 1
     - Place the collage on page 14
     - Export the calendar
     - Make a proof sheet & print it
     - Adjust colors, errors as seen on proof
     - Export the calendar as a Print PDF
     - Upload PDF to Schoology
     - Turn in physical copy of thumbnails, rough, & proof to bin
5. Cleanup
6. Review/What’s Next

Handouts: None


Period 3

What are we learning today?
1. Work Day Today
2. Objectives to Accomplish Today:
    Fabric Screen Print
     - Choose an idea for the screen print
     - Vector the image
     - Scale the graphic to size (max 8”x 10.5”)
     - Change one color to black, other to white
     - Email me the file so I can create a positive
     - Degrease screen & coat the screen
     - Expose screen
     - Washout screen
     - Patch pinholes
     - Cut paper to print on
     - Blockout screen
     - Print the first color
     - Print the print accordingly
     - Re-block the screen
     - Print the second color
     - Print the print accordingly
     - Reclaim the screen
     - Place thumb, rough, comp & print in bin
    Logo
     - Choose a name or image for your artist
     - Brainstorm & draw 4 thumbnails using that name or image
     - Choose your favorite thumbnail
     - Develop that design into a large, clean, colored rough
     - Scan the rough
     - Place the scan into an Ai file, lock layer, create second layer
     - Vector your logo with shapes & pen tool
     - Add color to the logo
     - Save as an Ai file and upload the image w/thumb, rough to Schoology
3. Cleanup
4. Review/What’s Next

Handouts: None


Period 5

What are we learning today?
1. PPT: History of Gaming Part 1
2. Objectives to Accomplish Today:
   Pacman
     - Choose a theme for your game
     - Decide on wall, hero, food & enemy
     - Create vector graphics for each of the objects
         -  Use a consistent color scheme
         -  Wall sprites should be precisely 64 x 64 pixels
     - Export each sprite as PNG
     - Use the directions to program Part 1
     - Make a Splash Screen for both the game & your logo
     - Use the directions to program Part 2
     - Double check all features of the game
     - Upload the GM81 file to Schoology
3. Cleanup
4. Review/What’s Next
0 Comments

Tuesday, December 14th

12/14/2021

0 Comments

 
Period 1
What are we learning today?
1. Quizlet
2. PPT: Exposure Compensation
3. Demo: Starting the Card Front
4. Objectives to Accomplish Today:
    Film Strip Collage
     - Choose 6 photos for the film strip, one for the background photo
     - Crop each of the strip photo so they are are all the same aspect ratio
     - Crop the background photo to 8 x 10
     - Build the photo strip in Bridge
     - Add the strip to the background photo
     - Create the film
     - Make the film wave
     - Save as a PNG & PSD
     - Upload the PNG to Schoology
    Folded Card
     - Create an InDesign file and setup guides
     - Add logo & text to the card
     - Make the card front in Photoshop from two of the Christmas photos
     - Save the card design as a PNG file
     - Place the design into the InDesign document
     - Save the document as an InDesign file and then export it as a PDF
     - Upload the PDF to Schoology
5. Cleanup
6. Review/What’s Next

Handouts: Clipping Group Card


Period 3
What are we learning today?
1. Work Day Today
2. Objectives to Accomplish Today:
    Fabric Screen Print
     - Choose an idea for the screen print
     - Vector the image
     - Scale the graphic to size (max 8”x 10.5”)
     - Change one color to black, other to white
     - Email me the file so I can create a positive
     - Degrease screen & coat the screen
     - Expose screen
     - Washout screen
     - Patch pinholes
     - Cut paper to print on
     - Blockout screen
     - Print the first color
     - Print the print accordingly
     - Re-block the screen
     - Print the second color
     - Print the print accordingly
     - Reclaim the screen
     - Place thumb, rough, comp & print in bin
    Logo
     - Choose a name or image for your artist
     - Brainstorm & draw 4 thumbnails using that name or image
     - Choose your favorite thumbnail
     - Develop that design into a large, clean, colored rough
     - Scan the rough
     - Place the scan into an Ai file, lock layer, create second layer
     - Vector your logo with shapes & pen tool
     - Add color to the logo
     - Save as an Ai file and upload the image w/thumb, rough to Schoology
3. Cleanup
4. Review/What’s Next

Handouts: None


Period 5
What are we learning today?
1. PPT: The History of Gaming Part 1
2. Objectives to Accomplish Today:
   Pacman
     - Choose a theme for your game
     - Decide on wall, hero, food & enemy
     - Create vector graphics for each of the objects
         -  Use a consistent color scheme
         -  Wall sprites should be precisely 64 x 64 pixels
     - Export each sprite as PNG
     - Use the directions to program Part 1
     - Make a Splash Screen for both the game & your logo
     - Use the directions to program Part 2
     - Double check all features of the game
     - Upload the GM81 file to Schoology
   Practice Animation
     - Use Illustrator & guides to setup a series of 7 Pacmen incrementally changing
     - Export the stripe as a PNG
     - Use GameMaker to stitch the sprites together into an animation
     - Create a moving object with the animated sprite
     - Save the GameMaker file & upload it to Schoology
3. Cleanup
4. Review/What’s Next
0 Comments

Monday, December 13th

12/13/2021

0 Comments

 
Period 1
What are we learning today?
1. Quizlet
2. Review White Balance & Christmas
3. Demo: Starting the Card Layout (second video)
4. Objectives to Accomplish Today:
    Film Strip Collage
     - Choose 6 photos for the film strip, one for the background photo
     - Crop each of the strip photo so they are are all the same aspect ratio
     - Crop the background photo to 8 x 10
     - Build the photo strip in Bridge
     - Add the strip to the background photo
     - Create the film
     - Make the film wave
     - Save as a PNG & PSD
     - Upload the PNG to Schoology
    Folded Card
     - Create an InDesign file and setup guides
     - Add logo & text to the card
     - Make the card front in Photoshop from two of the Christmas photos
     - Save the card design as a PNG file
     - Place the design into the InDesign document
     - Save the document as an InDesign file and then export it as a PDF
     - Upload the PDF to Schoology
5. Cleanup
6. Review/What’s Next

Handouts: Folded Card Layout


Period 3
What are we learning today?
1. Dye Sublimation Project list
2. Discuss Fabric Printing... Transfer vs. Direct Print
3. Objectives to Accomplish Today:
    Fabric Screen Print
     - Choose an idea for the screen print
     - Vector the image
     - Scale the graphic to size (max 8”x 10.5”)
     - Change one color to black, other to white
     - Email me the file so I can create a positive
     - Degrease screen & coat the screen
     - Expose screen
     - Washout screen
     - Patch pinholes
     - Cut paper to print on
     - Blockout screen
     - Print the first color
     - Print the print accordingly
     - Re-block the screen
     - Print the second color
     - Print the print accordingly
     - Reclaim the screen
     - Place thumb, rough, comp & print in bin
    Logo
     - Choose a name or image for your artist
     - Brainstorm & draw 4 thumbnails using that name or image
     - Choose your favorite thumbnail
     - Develop that design into a large, clean, colored rough
     - Scan the rough
     - Place the scan into an Ai file, lock layer, create second layer
     - Vector your logo with shapes & pen tool
     - Add color to the logo
     - Save as an Ai file and upload the image w/thumb, rough to Schoology
4. Cleanup
5. Review/What’s Next

Handouts: None


Period 5
What are we learning today?
1. PPT: Coordinate Location & Mapping
2. Pacman Due 12/20
3. Objectives to Accomplish Today:
   Pacman
     - Choose a theme for your game
     - Decide on wall, hero, food & enemy
     - Create vector graphics for each of the objects
         -  Use a consistent color scheme
         -  Wall sprites should be precisely 64 x 64 pixels
     - Export each sprite as PNG
     - Use the directions to program Part 1
     - Make a Splash Screen for both the game & your logo
     - Use the directions to program Part 2
     - Double check all features of the game
     - Upload the GM81 file to Schoology
   Practice Animation
     - Use Illustrator & guides to setup a series of 7 Pacmen incrementally changing
     - Export the stripe as a PNG
     - Use GameMaker to stitch the sprites together into an animation
     - Create a moving object with the animated sprite
     - Save the GameMaker file & upload it to Schoology
4. Cleanup
5. Review/What’s Next

Handouts: Coordinate Location & Mapping Notes
0 Comments

Friday, December 10th

12/10/2021

0 Comments

 
Period 1
What are we learning today?
1. Quizlet
2. PPT: White Balance
3. Demo: Making the Film
4. Objectives to Accomplish Today:
    Antiqued Photo
     - Download the frame & add the photo to it
     - Add a glass overlay on top of the portrait
     - Create a wallpaper
     - Add the portrait to the wallpaper
     - Apply a drop shadow to the frame
     - Make a vignette to emulate a spotlight on the picture
     - Save as a PNG & PSD, turn in PNG
    Cropping
     - Open one of your photos
     - Crop the photo to a 3:1 aspect ratio
     - Upload the before & after files to Schoology
    Film Strip Collage
     - Choose 6 photos for the film strip, one for the background photo
     - Crop each of the strip photo so they are are all the same aspect ratio
     - Crop the background photo to 8 x 10
     - Build the photo strip in Bridge
     - Add the strip to the background photo
     - Create the film
     - Make the film wave
     - Save as a PNG & PSD
     - Upload the PNG to Schoology
5. Cleanup
6. Review/What’s Next

Handouts: White Balance


Period 3
What are we learning today?
1. Work Day Today
2. Objectives to Accomplish Today:
    Fabric Screen Print
     - Choose an idea for the screen print
     - Vector the image
     - Scale the graphic to size (max 8”x 10.5”)
     - Change one color to black, other to white
     - Email me the file so I can create a positive
     - Degrease screen & coat the screen
     - Expose screen
     - Washout screen
     - Patch pinholes
     - Cut paper to print on
     - Blockout screen
     - Print the first color
     - Print the print accordingly
     - Re-block the screen
     - Print the second color
     - Print the print accordingly
     - Reclaim the screen
     - Place thumb, rough, comp & print in bin
    Logo
     - Choose a name or image for your artist
     - Brainstorm & draw 4 thumbnails using that name or image
     - Choose your favorite thumbnail
     - Develop that design into a large, clean, colored rough
     - Scan the rough
     - Place the scan into an Ai file, lock layer, create second layer
     - Vector your logo with shapes & pen tool
     - Add color to the logo
     - Save as an Ai file and upload the image w/thumb, rough to Schoology
3. Cleanup
4. Review/What’s Next

Handouts: None


Period 5
What are we learning today?
1. Sprite Sizes, Requirements
2. Animating a Sprite Part 2
3. Objectives to Accomplish Today:
   Pacman
     - Choose a theme for your game
     - Decide on wall, hero, food & enemy
     - Create vector graphics for each of the objects
         -  Use a consistent color scheme
         -  Wall sprites should be precisely 64 x 64 pixels
     - Export each sprite as PNG
     - Use the directions to program Part 1
     - Make a Splash Screen for both the game & your logo
     - Use the directions to program Part 2
     - Double check all features of the game
     - Upload the GM81 file to Schoology
   Practice Animation
     - Use Illustrator & guides to setup a series of 7 Pacmen incrementally changing
     - Export the stripe as a PNG
     - Use GameMaker to stitch the sprites together into an animation
     - Create a moving object with the animated sprite
     - Save the GameMaker file & upload it to Schoology
4. Cleanup
5. Review/What’s Next
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Thursday, December 9th

12/9/2021

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Period 1
What are we learning today?
1. Review Aspect Ratio & File Formats
2. Discuss Cropping Photos to Match
3. Making a Strip in Bridge
4. Objectives to Accomplish Today:
    Antiqued Photo
     - Download the frame & add the photo to it
     - Add a glass overlay on top of the portrait
     - Create a wallpaper
     - Add the portrait to the wallpaper
     - Apply a drop shadow to the frame
     - Make a vignette to emulate a spotlight on the picture
     - Save as a PNG & PSD, turn in PNG
    Cropping
     - Open one of your photos
     - Crop the photo to a 3:1 aspect ratio
     - Upload the before & after files to Schoology
    Film Strip Collage
     - Choose 6 photos for the film stip, one for the background photo
     - Crop each of the strip photo so they are are all the same aspect ratio
     - Crop the background photo to 8 x 10
     - Build the photo strip in Bridge
     - Add the strip to the background photo
     - Create the film
     - Make the film wave
     - Save as a PNG & PSD
     - Upload the PNG to Schoology
5. Cleanup
6. Review/What’s Next

Handouts: Film Strip Collage


Period 3
What are we learning today?
1. Options vs. Dye Sublimation
2. Logo or Screen Due Monday
3. Objectives to Accomplish Today:
    Fabric Screen Print
     - Choose an idea for the screen print
     - Vector the image
     - Scale the graphic to size (max 8”x 10.5”)
     - Change one color to black, other to white
     - Email me the file so I can create a positive
     - Degrease screen & coat the screen
     - Expose screen
     - Washout screen
     - Patch pinholes
     - Cut paper to print on
     - Blockout screen
     - Print the first color
     - Print the print accordingly
     - Re-block the screen
     - Print the second color
     - Print the print accordingly
     - Reclaim the screen
     - Place thumb, rough, comp & print in bin
    Logo
     - Choose a name or image for your artist
     - Brainstorm & draw 4 thumbnails using that name or image
     - Choose your favorite thumbnail
     - Develop that design into a large, clean, colored rough
     - Scan the rough
     - Place the scan into an Ai file, lock layer, create second layer
     - Vector your logo with shapes & pen tool
     - Add color to the logo
     - Save as an Ai file and upload the image w/thumb, rough to Schoology
4. Cleanup
5. Review/What’s Next

Handouts: None


Period 5
What are we learning today?
1. Quiz
2. Animating a Sprite Part 2
3. Objectives to Accomplish Today:
   Pacman
     - Choose a theme for your game
     - Decide on wall, hero, food & enemy
     - Create vector graphics for each of the objects
         -  Use a consistent color scheme
         -  Wall sprites should be precisely 64 x 64 pixels
     - Export each sprite as PNG
     - Use the directions to program Part 1
     - Make a Splash Screen for both the game & your logo
     - Use the directions to program Part 2
     - Double check all features of the game
     - Upload the GM81 file to Schoology
   Practice Animation
     - Use Illustrator & guides to setup a series of 7 Pacmen incrementally changing
     - Export the stripe as a PNG
     - Use GameMaker to stitch the sprites together into an animation
     - Create a moving object with the animated sprite
     - Save the GameMaker file & upload it to Schoology
4. Cleanup
5. Review/What’s Next

Handouts: None
0 Comments
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    Today's Schedule

    Period 2        8:57
    Homeroom  9:14
    Flex/AP         9:49
    Period 3      11:15
    Period 4        1:10

    Period 5        2:35

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